CORE-POS/IS4C

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pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs

Summary

Maintainability
F
1 wk
Test Coverage

File DefaultContractResolver.cs has 944 lines of code (exceeds 250 allowed). Consider refactoring.
Open

using System;
using System.Collections;
#if !(NET35 || NET20 || PORTABLE || PORTABLE40)
using System.Collections.Concurrent;
#endif

    Class DefaultContractResolver has 43 methods (exceeds 20 allowed). Consider refactoring.
    Open

        public class DefaultContractResolver : IContractResolver
        {
            private static readonly IContractResolver _instance = new DefaultContractResolver(true);
    
            internal static IContractResolver Instance

      Method GetSerializableMembers has a Cognitive Complexity of 50 (exceeds 20 allowed). Consider refactoring.
      Open

              protected virtual List<MemberInfo> GetSerializableMembers(Type objectType)
              {
                  bool ignoreSerializableAttribute;
      #if !(NETFX_CORE || PORTABLE || PORTABLE40)
                  ignoreSerializableAttribute = IgnoreSerializableAttribute;

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method SetPropertySettingsFromAttributes has 94 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

              private void SetPropertySettingsFromAttributes(JsonProperty property, object attributeProvider, string name, Type declaringType, MemberSerialization memberSerialization, out bool allowNonPublicAccess)
              {
      #if !NET20
                  DataContractAttribute dataContractAttribute = JsonTypeReflector.GetDataContractAttribute(declaringType);
      
      

        Method GetSerializableMembers has 58 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

                protected virtual List<MemberInfo> GetSerializableMembers(Type objectType)
                {
                    bool ignoreSerializableAttribute;
        #if !(NETFX_CORE || PORTABLE || PORTABLE40)
                    ignoreSerializableAttribute = IgnoreSerializableAttribute;

          Method GetCallbackMethodsForType has 52 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

                  private void GetCallbackMethodsForType(Type type, out List<SerializationCallback> onSerializing, out List<SerializationCallback> onSerialized, out List<SerializationCallback> onDeserializing, out List<SerializationCallback> onDeserialized, out List<SerializationErrorCallback> onError)
                  {
                      onSerializing = null;
                      onSerialized = null;
                      onDeserializing = null;

            Method CreateObjectContract has 48 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                    protected virtual JsonObjectContract CreateObjectContract(Type objectType)
                    {
                        JsonObjectContract contract = new JsonObjectContract(objectType);
                        InitializeContract(contract);
            
            

              Method SetExtensionDataDelegates has 47 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                      private static void SetExtensionDataDelegates(JsonObjectContract contract, MemberInfo member)
                      {
                          JsonExtensionDataAttribute extensionDataAttribute = ReflectionUtils.GetAttribute<JsonExtensionDataAttribute>(member);
                          if (extensionDataAttribute == null)
                              return;

                Method ResolveCallbackMethods has 44 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                        private void ResolveCallbackMethods(JsonContract contract, Type t)
                        {
                            List<SerializationCallback> onSerializing;
                            List<SerializationCallback> onSerialized;
                            List<SerializationCallback> onDeserializing;

                  Method CreateContract has 33 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                          protected virtual JsonContract CreateContract(Type objectType)
                          {
                              if (IsJsonPrimitiveType(objectType))
                                  return CreatePrimitiveContract(objectType);
                  
                  

                    Method GetExtensionDataMemberForType has 28 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                            private MemberInfo GetExtensionDataMemberForType(Type type)
                            {
                                IEnumerable<MemberInfo> members = GetClassHierarchyForType(type).SelectMany(baseType =>
                                {
                                    IList<MemberInfo> m = new List<MemberInfo>();

                      Method SetPropertySettingsFromAttributes has a Cognitive Complexity of 24 (exceeds 20 allowed). Consider refactoring.
                      Open

                              private void SetPropertySettingsFromAttributes(JsonProperty property, object attributeProvider, string name, Type declaringType, MemberSerialization memberSerialization, out bool allowNonPublicAccess)
                              {
                      #if !NET20
                                  DataContractAttribute dataContractAttribute = JsonTypeReflector.GetDataContractAttribute(declaringType);
                      
                      

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

                      Method GetCallbackMethodsForType has 6 arguments (exceeds 4 allowed). Consider refactoring.
                      Open

                              private void GetCallbackMethodsForType(Type type, out List<SerializationCallback> onSerializing, out List<SerializationCallback> onSerialized, out List<SerializationCallback> onDeserializing, out List<SerializationCallback> onDeserialized, out List<SerializationErrorCallback> onError)

                        Method SetPropertySettingsFromAttributes has 6 arguments (exceeds 4 allowed). Consider refactoring.
                        Open

                                private void SetPropertySettingsFromAttributes(JsonProperty property, object attributeProvider, string name, Type declaringType, MemberSerialization memberSerialization, out bool allowNonPublicAccess)

                          Method IsValidCallback has 5 arguments (exceeds 4 allowed). Consider refactoring.
                          Open

                                  private static bool IsValidCallback(MethodInfo method, ParameterInfo[] parameters, Type attributeType, MethodInfo currentCallback, ref Type prevAttributeType)

                            Avoid too many return statements within this method.
                            Open

                                        return extensionDataMember;

                              Avoid too many return statements within this method.
                              Open

                                              return CreateArrayContract(objectType);

                                Avoid too many return statements within this method.
                                Open

                                            return CreateObjectContract(objectType);

                                  Avoid too many return statements within this method.
                                  Open

                                                  return CreateISerializableContract(objectType);

                                    Avoid too many return statements within this method.
                                    Open

                                                    return CreateLinqContract(objectType);

                                      Avoid too many return statements within this method.
                                      Open

                                                      return CreateDictionaryContract(objectType);

                                        Avoid too many return statements within this method.
                                        Open

                                                        return CreateStringContract(objectType);

                                          Avoid too many return statements within this method.
                                          Open

                                                          return CreateDynamicContract(objectType);

                                            Avoid too many return statements within this method.
                                            Open

                                                            return CreatePrimitiveContract(t);

                                              Method GetCallbackMethodsForType has a Cognitive Complexity of 21 (exceeds 20 allowed). Consider refactoring.
                                              Open

                                                      private void GetCallbackMethodsForType(Type type, out List<SerializationCallback> onSerializing, out List<SerializationCallback> onSerialized, out List<SerializationCallback> onDeserializing, out List<SerializationCallback> onDeserialized, out List<SerializationErrorCallback> onError)
                                                      {
                                                          onSerializing = null;
                                                          onSerialized = null;
                                                          onDeserializing = null;

                                              Cognitive Complexity

                                              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                              A method's cognitive complexity is based on a few simple rules:

                                              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                              • Code is considered more complex for each "break in the linear flow of the code"
                                              • Code is considered more complex when "flow breaking structures are nested"

                                              Further reading

                                              Similar blocks of code found in 5 locations. Consider refactoring.
                                              Open

                                                                  if (IsValidCallback(method, parameters, typeof(OnDeserializedAttribute), currentOnDeserialized, ref prevAttributeType))
                                                                  {
                                                                      onDeserialized = onDeserialized ?? new List<SerializationCallback>();
                                                                      onDeserialized.Add(JsonContract.CreateSerializationCallback(method));
                                                                      currentOnDeserialized = method;
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 805..810
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 811..816
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 817..822
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 829..834

                                              Duplicated Code

                                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                              Tuning

                                              This issue has a mass of 71.

                                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                              Refactorings

                                              Further Reading

                                              Similar blocks of code found in 5 locations. Consider refactoring.
                                              Open

                                                                  if (IsValidCallback(method, parameters, typeof(OnSerializedAttribute), currentOnSerialized, ref prevAttributeType))
                                                                  {
                                                                      onSerialized = onSerialized ?? new List<SerializationCallback>();
                                                                      onSerialized.Add(JsonContract.CreateSerializationCallback(method));
                                                                      currentOnSerialized = method;
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 805..810
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 817..822
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 823..828
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 829..834

                                              Duplicated Code

                                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                              Tuning

                                              This issue has a mass of 71.

                                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                              Refactorings

                                              Further Reading

                                              Similar blocks of code found in 5 locations. Consider refactoring.
                                              Open

                                                                  if (IsValidCallback(method, parameters, typeof(OnDeserializingAttribute), currentOnDeserializing, ref prevAttributeType))
                                                                  {
                                                                      onDeserializing = onDeserializing ?? new List<SerializationCallback>();
                                                                      onDeserializing.Add(JsonContract.CreateSerializationCallback(method));
                                                                      currentOnDeserializing = method;
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 805..810
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 811..816
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 823..828
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 829..834

                                              Duplicated Code

                                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                              Tuning

                                              This issue has a mass of 71.

                                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                              Refactorings

                                              Further Reading

                                              Similar blocks of code found in 5 locations. Consider refactoring.
                                              Open

                                                                  if (IsValidCallback(method, parameters, typeof(OnSerializingAttribute), currentOnSerializing, ref prevAttributeType))
                                                                  {
                                                                      onSerializing = onSerializing ?? new List<SerializationCallback>();
                                                                      onSerializing.Add(JsonContract.CreateSerializationCallback(method));
                                                                      currentOnSerializing = method;
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 811..816
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 817..822
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 823..828
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 829..834

                                              Duplicated Code

                                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                              Tuning

                                              This issue has a mass of 71.

                                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                              Refactorings

                                              Further Reading

                                              Similar blocks of code found in 5 locations. Consider refactoring.
                                              Open

                                                                  if (IsValidCallback(method, parameters, typeof(OnErrorAttribute), currentOnError, ref prevAttributeType))
                                                                  {
                                                                      onError = onError ?? new List<SerializationErrorCallback>();
                                                                      onError.Add(JsonContract.CreateSerializationErrorCallback(method));
                                                                      currentOnError = method;
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 805..810
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 811..816
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 817..822
                                              pos/is4c-nf/scale-drivers/drivers/NewMagellan/Newtonsoft.Json/Serialization/DefaultContractResolver.cs on lines 823..828

                                              Duplicated Code

                                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                              Tuning

                                              This issue has a mass of 71.

                                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                              Refactorings

                                              Further Reading

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