File JsonSerializerInternalWriter.cs
has 819 lines of code (exceeds 250 allowed). Consider refactoring. Open
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
#if !(NET35 || NET20 || PORTABLE40)
Class JsonSerializerInternalWriter
has 37 methods (exceeds 20 allowed). Consider refactoring. Open
internal class JsonSerializerInternalWriter : JsonSerializerInternalBase
{
private JsonContract _rootContract;
private int _rootLevel;
private readonly List<object> _serializeStack = new List<object>();
Method SerializeDynamic
has a Cognitive Complexity of 34 (exceeds 20 allowed). Consider refactoring. Open
private void SerializeDynamic(JsonWriter writer, IDynamicMetaObjectProvider value, JsonDynamicContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
{
OnSerializing(writer, contract, value);
_serializeStack.Add(value);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method SerializeDynamic
has 60 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void SerializeDynamic(JsonWriter writer, IDynamicMetaObjectProvider value, JsonDynamicContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
{
OnSerializing(writer, contract, value);
_serializeStack.Add(value);
Method SerializeObject
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void SerializeObject(JsonWriter writer, object value, JsonObjectContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
{
OnSerializing(writer, contract, value);
_serializeStack.Add(value);
Method SerializeValue
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void SerializeValue(JsonWriter writer, object value, JsonContract valueContract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerProperty)
{
if (value == null)
{
writer.WriteNull();
Method SerializeDictionary
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void SerializeDictionary(JsonWriter writer, IDictionary values, JsonDictionaryContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
{
IWrappedDictionary wrappedDictionary = values as IWrappedDictionary;
object underlyingDictionary = wrappedDictionary != null ? wrappedDictionary.UnderlyingDictionary : values;
Method SerializeMultidimensionalArray
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void SerializeMultidimensionalArray(JsonWriter writer, Array values, JsonArrayContract contract, JsonProperty member, int initialDepth, int[] indices)
{
int dimension = indices.Length;
int[] newIndices = new int[dimension + 1];
for (int i = 0; i < dimension; i++)
Method SerializeList
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void SerializeList(JsonWriter writer, IEnumerable values, JsonArrayContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
{
IWrappedCollection wrappedCollection = values as IWrappedCollection;
object underlyingList = wrappedCollection != null ? wrappedCollection.UnderlyingCollection : values;
Method GetPropertyName
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
private string GetPropertyName(JsonWriter writer, object name, JsonContract contract, out bool escape)
{
string propertyName;
if (contract.ContractType == JsonContractType.Primitive)
Method CheckForCircularReference
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
private bool CheckForCircularReference(JsonWriter writer, object value, JsonProperty property, JsonContract contract, JsonContainerContract containerContract, JsonProperty containerProperty)
{
if (value == null || contract.ContractType == JsonContractType.Primitive || contract.ContractType == JsonContractType.String)
return true;
Method SerializeObject
has a Cognitive Complexity of 26 (exceeds 20 allowed). Consider refactoring. Open
private void SerializeObject(JsonWriter writer, object value, JsonObjectContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
{
OnSerializing(writer, contract, value);
_serializeStack.Add(value);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method SerializeISerializable
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
[SecuritySafeCritical]
#endif
private void SerializeISerializable(JsonWriter writer, ISerializable value, JsonISerializableContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
{
if (!JsonTypeReflector.FullyTrusted)
Method CalculatePropertyValues
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
private bool CalculatePropertyValues(JsonWriter writer, object value, JsonContainerContract contract, JsonProperty member, JsonProperty property, out JsonContract memberContract, out object memberValue)
{
if (!property.Ignored && property.Readable && ShouldSerialize(writer, property, value) && IsSpecified(writer, property, value))
{
if (property.PropertyContract == null)
Method TryConvertToString
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
internal static bool TryConvertToString(object value, Type type, out string s)
{
#if !(NETFX_CORE || PORTABLE40 || PORTABLE)
TypeConverter converter = ConvertUtils.GetConverter(type);
Method ShouldWriteType
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
private bool ShouldWriteType(TypeNameHandling typeNameHandlingFlag, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerProperty)
{
TypeNameHandling resolvedTypeNameHandling =
((member != null) ? member.TypeNameHandling : null)
?? ((containerProperty != null) ? containerProperty.ItemTypeNameHandling : null)
Method Serialize
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void Serialize(JsonWriter jsonWriter, object value, Type objectType)
{
if (jsonWriter == null)
throw new ArgumentNullException("jsonWriter");
Method CheckForCircularReference
has a Cognitive Complexity of 24 (exceeds 20 allowed). Consider refactoring. Open
private bool CheckForCircularReference(JsonWriter writer, object value, JsonProperty property, JsonContract contract, JsonContainerContract containerContract, JsonProperty containerProperty)
{
if (value == null || contract.ContractType == JsonContractType.Primitive || contract.ContractType == JsonContractType.String)
return true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method CalculatePropertyValues
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
private bool CalculatePropertyValues(JsonWriter writer, object value, JsonContainerContract contract, JsonProperty member, JsonProperty property, out JsonContract memberContract, out object memberValue)
Method SerializeMultidimensionalArray
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private void SerializeMultidimensionalArray(JsonWriter writer, Array values, JsonArrayContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
Method SerializeISerializable
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private void SerializeISerializable(JsonWriter writer, ISerializable value, JsonISerializableContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
Method SerializeList
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private void SerializeList(JsonWriter writer, IEnumerable values, JsonArrayContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
Method SerializeObject
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private void SerializeObject(JsonWriter writer, object value, JsonObjectContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
Method SerializeDictionary
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private void SerializeDictionary(JsonWriter writer, IDictionary values, JsonDictionaryContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
Method WriteObjectStart
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private void WriteObjectStart(JsonWriter writer, object value, JsonContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
Method CheckForCircularReference
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private bool CheckForCircularReference(JsonWriter writer, object value, JsonProperty property, JsonContract contract, JsonContainerContract containerContract, JsonProperty containerProperty)
Method SerializeDynamic
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private void SerializeDynamic(JsonWriter writer, IDynamicMetaObjectProvider value, JsonDynamicContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
Method SerializePrimitive
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private void SerializePrimitive(JsonWriter writer, object value, JsonPrimitiveContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerProperty)
Method SerializeValue
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private void SerializeValue(JsonWriter writer, object value, JsonContract valueContract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerProperty)
Method SerializeConvertable
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private void SerializeConvertable(JsonWriter writer, JsonConverter converter, object value, JsonContract contract, JsonContainerContract collectionContract, JsonProperty containerProperty)
Method SerializeMultidimensionalArray
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private void SerializeMultidimensionalArray(JsonWriter writer, Array values, JsonArrayContract contract, JsonProperty member, int initialDepth, int[] indices)
Method WriteStartArray
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private bool WriteStartArray(JsonWriter writer, object values, JsonArrayContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerProperty)
Method SerializeMultidimensionalArray
has a Cognitive Complexity of 23 (exceeds 20 allowed). Consider refactoring. Open
private void SerializeMultidimensionalArray(JsonWriter writer, Array values, JsonArrayContract contract, JsonProperty member, int initialDepth, int[] indices)
{
int dimension = indices.Length;
int[] newIndices = new int[dimension + 1];
for (int i = 0; i < dimension; i++)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ShouldWriteType
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
private bool ShouldWriteType(TypeNameHandling typeNameHandlingFlag, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerProperty)
Method ShouldWriteReference
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
private bool ShouldWriteReference(object value, JsonProperty property, JsonContract valueContract, JsonContainerContract collectionContract, JsonProperty containerProperty)
Method ShouldWriteType
has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring. Open
private bool ShouldWriteType(TypeNameHandling typeNameHandlingFlag, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerProperty)
{
TypeNameHandling resolvedTypeNameHandling =
((member != null) ? member.TypeNameHandling : null)
?? ((containerProperty != null) ? containerProperty.ItemTypeNameHandling : null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return name.ToString();
Identical blocks of code found in 2 locations. Consider refactoring. Open
try
{
object memberValue;
JsonContract memberContract;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 139.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
try
{
object memberValue;
JsonContract memberContract;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 139.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private bool IsSpecified(JsonWriter writer, JsonProperty property, object target)
{
if (property.GetIsSpecified == null)
return true;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 138.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private bool ShouldSerialize(JsonWriter writer, JsonProperty property, object target)
{
if (property.ShouldSerialize == null)
return true;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 138.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
{
JsonContract valueContract = contract.FinalItemContract ?? GetContractSafe(value);
if (ShouldWriteReference(value, null, valueContract, contract, member))
{
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 118.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
{
JsonContract valueContract = contract.FinalItemContract ?? GetContractSafe(value);
if (ShouldWriteReference(value, null, valueContract, contract, member))
{
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 118.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void OnSerialized(JsonWriter writer, JsonContract contract, object value)
{
if (TraceWriter != null && TraceWriter.LevelFilter >= TraceLevel.Info)
TraceWriter.Trace(TraceLevel.Info, JsonPosition.FormatMessage(null, writer.Path, "Finished serializing {0}".FormatWith(CultureInfo.InvariantCulture, contract.UnderlyingType)), null);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 113.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void OnSerializing(JsonWriter writer, JsonContract contract, object value)
{
if (TraceWriter != null && TraceWriter.LevelFilter >= TraceLevel.Info)
TraceWriter.Trace(TraceLevel.Info, JsonPosition.FormatMessage(null, writer.Path, "Started serializing {0}".FormatWith(CultureInfo.InvariantCulture, contract.UnderlyingType)), null);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 113.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (TraceWriter != null && TraceWriter.LevelFilter >= TraceLevel.Info)
TraceWriter.Trace(TraceLevel.Info, JsonPosition.FormatMessage(null, writer.Path, "Started serializing {0} with converter {1}.".FormatWith(CultureInfo.InvariantCulture, value.GetType(), converter.GetType())), null);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 90.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (TraceWriter != null && TraceWriter.LevelFilter >= TraceLevel.Info)
TraceWriter.Trace(TraceLevel.Info, JsonPosition.FormatMessage(null, writer.Path, "Finished serializing {0} with converter {1}.".FormatWith(CultureInfo.InvariantCulture, value.GetType(), converter.GetType())), null);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 90.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (TraceWriter != null && TraceWriter.LevelFilter >= TraceLevel.Verbose)
TraceWriter.Trace(TraceLevel.Verbose, JsonPosition.FormatMessage(null, writer.Path, "Writing object reference Id '{0}' for {1}.".FormatWith(CultureInfo.InvariantCulture, reference, type)), null);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 78.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (TraceWriter != null && TraceWriter.LevelFilter >= TraceLevel.Verbose)
TraceWriter.Trace(TraceLevel.Verbose, JsonPosition.FormatMessage(null, writer.Path, "Writing type name '{0}' for {1}.".FormatWith(CultureInfo.InvariantCulture, typeName, type)), null);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 78.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
{
escape = false;
StringWriter sw = new StringWriter(CultureInfo.InvariantCulture);
DateTimeUtils.WriteDateTimeString(sw, (DateTime)name, writer.DateFormatHandling, writer.DateFormatString, writer.Culture);
return sw.ToString();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 74.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
{
escape = false;
StringWriter sw = new StringWriter(CultureInfo.InvariantCulture);
DateTimeUtils.WriteDateTimeOffsetString(sw, (DateTimeOffset)name, writer.DateFormatHandling, writer.DateFormatString, writer.Culture);
return sw.ToString();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 74.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
case ReferenceLoopHandling.Serialize:
if (TraceWriter != null && TraceWriter.LevelFilter >= TraceLevel.Verbose)
TraceWriter.Trace(TraceLevel.Verbose, JsonPosition.FormatMessage(null, writer.Path, message + ". Serializing self referenced value."), null);
return true;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 73.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
case ReferenceLoopHandling.Ignore:
if (TraceWriter != null && TraceWriter.LevelFilter >= TraceLevel.Verbose)
TraceWriter.Trace(TraceLevel.Verbose, JsonPosition.FormatMessage(null, writer.Path, message + ". Skipping serializing self referenced value."), null);
return false;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 73.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
TypeNameHandling resolvedTypeNameHandling =
((member != null) ? member.TypeNameHandling : null)
?? ((containerProperty != null) ? containerProperty.ItemTypeNameHandling : null)
?? ((containerContract != null) ? containerContract.ItemTypeNameHandling : null)
?? Serializer._typeNameHandling;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 64.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76