CORE-POS/IS4C

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pos/is4c-nf/scale-drivers/drivers/NewMagellan/SPH_IngenicoRBA_Common.cs

Summary

Maintainability
F
6 days
Test Coverage

File SPH_IngenicoRBA_Common.cs has 830 lines of code (exceeds 250 allowed). Consider refactoring.
Open

using System;
using System.IO.Ports;
using System.Threading;
using System.Collections;
using System.Collections.Generic;

    Method HandleMessageFromDevice has a Cognitive Complexity of 77 (exceeds 20 allowed). Consider refactoring.
    Open

        public void HandleMessageFromDevice(byte[] buffer)
        {
            System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
            if (this.verbose_mode > 0) {
                System.Console.WriteLine("Received:");

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method HandleMessageFromDevice has 121 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        public void HandleMessageFromDevice(byte[] buffer)
        {
            System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
            if (this.verbose_mode > 0) {
                System.Console.WriteLine("Received:");

      Class SPH_IngenicoRBA_Common has 30 methods (exceeds 20 allowed). Consider refactoring.
      Open

      public abstract class SPH_IngenicoRBA_Common : SerialPortHandler 
      {
          protected byte[] last_message;
          /** not used with on-demand implementation
          private string terminal_serial_number;

        Method ParseAuthMessage has 59 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            protected void ParseAuthMessage(byte[] msg)
            {
                System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
                
                // skipping 0 (stx), 1-3 (message #)

          Method GetCashBack has 58 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              protected byte[] GetCashBack()
              {
                  System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
                  byte[] form_name = enc.GetBytes("cashb.K3Z");
                  byte[] msg = new byte[79];

            Method BuildImage has 55 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                public string BuildImage(string path){
                    List<Point> points = new List<Point>();
                    List<byte> byteList = new List<byte>();
            
                    for(int i=0;i<sig_length;i++){

              Method DrawSignatureImage has 48 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  private string DrawSignatureImage(List<Point> Points,string path){
                      int width=512;
                      int height=128;
                      Bitmap bmp = new Bitmap(width, height);
              
              

                Method HandleMsg has 44 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    override public void HandleMsg(String msg)
                    {
                        // optional predicate for "termSig" message
                        // predicate string is displayed on sig capture screen
                        if (msg.Length > 7 && msg.Substring(0, 7) == "termSig") {

                  Method BuildImage has a Cognitive Complexity of 27 (exceeds 20 allowed). Consider refactoring.
                  Open

                      public string BuildImage(string path){
                          List<Point> points = new List<Point>();
                          List<byte> byteList = new List<byte>();
                  
                          for(int i=0;i<sig_length;i++){

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Method ParseSigBlockMessage has 30 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      protected void ParseSigBlockMessage(int status, byte[] msg)
                      {
                          System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
                          
                          if (status == 2) {

                    Method PinEntryScreen has 28 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                        protected byte[] PinEntryScreen()
                        {
                            System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
                            byte[] pan = enc.GetBytes(masked_pan);
                            byte[] form = enc.GetBytes("pin.K3Z");

                      Similar blocks of code found in 3 locations. Consider refactoring.
                      Open

                          protected byte[] HardResetMessage()
                          {
                              byte[] msg = new byte[5];
                              msg[0] = 0x2; // STX
                      
                      
                      pos/is4c-nf/scale-drivers/drivers/NewMagellan/SPH_IngenicoRBA_Common.cs on lines 557..569
                      pos/is4c-nf/scale-drivers/drivers/NewMagellan/SPH_IngenicoRBA_Common.cs on lines 588..600

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 101.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 3 locations. Consider refactoring.
                      Open

                          protected byte[] StatusRequestMessage()
                          {
                              byte[] msg = new byte[5];
                              msg[0] = 0x2; // STX
                      
                      
                      pos/is4c-nf/scale-drivers/drivers/NewMagellan/SPH_IngenicoRBA_Common.cs on lines 543..555
                      pos/is4c-nf/scale-drivers/drivers/NewMagellan/SPH_IngenicoRBA_Common.cs on lines 557..569

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 101.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 3 locations. Consider refactoring.
                      Open

                          protected byte[] RebootMessage()
                          {
                              byte[] msg = new byte[5];
                              msg[0] = 0x2; // STX
                      
                      
                      pos/is4c-nf/scale-drivers/drivers/NewMagellan/SPH_IngenicoRBA_Common.cs on lines 543..555
                      pos/is4c-nf/scale-drivers/drivers/NewMagellan/SPH_IngenicoRBA_Common.cs on lines 588..600

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 101.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Identical blocks of code found in 2 locations. Consider refactoring.
                      Open

                              } else if (!auto_state_change && !getting_signature && (msg == "termGetType" || msg == "termGetTypeWithFS")) {
                                  WriteMessageToDevice(GetCardType());
                                  Thread.Sleep(2000);
                                  char fs = (char)0x1c;
                                  string buttons = "Bbtna,S"+fs+"Bbtnb,S"+fs+"Bbtnc,S"+fs+"Bbtnd,S";
                      pos/is4c-nf/scale-drivers/drivers/NewMagellan/SPH_IngenicoRBA_Common.cs on lines 338..344

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 86.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Identical blocks of code found in 2 locations. Consider refactoring.
                      Open

                                          if (auto_state_change) {
                                              WriteMessageToDevice(GetCardType());
                                              Thread.Sleep(2000);
                                              char fs = (char)0x1c;
                                              string buttons = "Bbtna,S"+fs+"Bbtnb,S"+fs+"Bbtnc,S"+fs+"Bbtnd,S";
                      pos/is4c-nf/scale-drivers/drivers/NewMagellan/SPH_IngenicoRBA_Common.cs on lines 452..458

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 86.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

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