CaffGeek/MBACNationals

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Aggregates/Admin/ScheduleBuilder.cs

Summary

Maintainability
F
1 mo
Test Coverage

File ScheduleBuilder.cs has 279 lines of code (exceeds 250 allowed). Consider refactoring.
Open

using Edument.CQRS;
using MBACNationals.ReadModels;
using MBACNationals.Scores.Commands;
using System;
using System.Collections.Generic;
Severity: Minor
Found in Aggregates/Admin/ScheduleBuilder.cs - About 2 hrs to fix

    Method TeachingLadies has 34 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            public static void TeachingLadies(ICommandQueries commandQueries, MessageDispatcher dispatcher)
            {
                var division = "Teaching Ladies";
                var isPoa = true;
                var game = 0;
    Severity: Minor
    Found in Aggregates/Admin/ScheduleBuilder.cs - About 1 hr to fix

      Method TournamentMenSingle has 34 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

              public static void TournamentMenSingle(ICommandQueries commandQueries, MessageDispatcher dispatcher)
              {
                  var division = "Tournament Men Single";
                  var isPoa = false;
                  var game = 0;
      Severity: Minor
      Found in Aggregates/Admin/ScheduleBuilder.cs - About 1 hr to fix

        Method TournamentMen has 34 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

                public static void TournamentMen(ICommandQueries commandQueries, MessageDispatcher dispatcher)
                {
                    var division = "Tournament Men";
                    var isPoa = false;
                    var game = 0;
        Severity: Minor
        Found in Aggregates/Admin/ScheduleBuilder.cs - About 1 hr to fix

          Method Seniors has 34 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

                  public static void Seniors(ICommandQueries commandQueries, MessageDispatcher dispatcher)
                  {
                      var division = "Seniors";
                      var isPoa = true;
                      var game = 0;
          Severity: Minor
          Found in Aggregates/Admin/ScheduleBuilder.cs - About 1 hr to fix

            Method TournamentLadiesSingle has 34 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                    public static void TournamentLadiesSingle(ICommandQueries commandQueries, MessageDispatcher dispatcher)
                    {
                        var division = "Tournament Ladies Single";
                        var isPoa = false;
                        var game = 0;
            Severity: Minor
            Found in Aggregates/Admin/ScheduleBuilder.cs - About 1 hr to fix

              Method TournamentLadies has 34 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                      public static void TournamentLadies(ICommandQueries commandQueries, MessageDispatcher dispatcher)
                      {
                          var division = "Tournament Ladies";
                          var isPoa = false;
                          var game = 0;
              Severity: Minor
              Found in Aggregates/Admin/ScheduleBuilder.cs - About 1 hr to fix

                Method TeachingMen has 34 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                        public static void TeachingMen(ICommandQueries commandQueries, MessageDispatcher dispatcher)
                        {
                            var division = "Teaching Men";
                            var isPoa = true;
                            var game = 0;
                Severity: Minor
                Found in Aggregates/Admin/ScheduleBuilder.cs - About 1 hr to fix

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                          public static void TournamentLadies(ICommandQueries commandQueries, MessageDispatcher dispatcher)
                          {
                              var division = "Tournament Ladies";
                              var isPoa = false;
                              var game = 0;
                  Severity: Major
                  Found in Aggregates/Admin/ScheduleBuilder.cs and 6 other locations - About 4 days to fix
                  Aggregates/Admin/ScheduleBuilder.cs on lines 38..74
                  Aggregates/Admin/ScheduleBuilder.cs on lines 76..112
                  Aggregates/Admin/ScheduleBuilder.cs on lines 114..150
                  Aggregates/Admin/ScheduleBuilder.cs on lines 190..226
                  Aggregates/Admin/ScheduleBuilder.cs on lines 228..264
                  Aggregates/Admin/ScheduleBuilder.cs on lines 266..302

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 2118.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                          public static void TeachingLadies(ICommandQueries commandQueries, MessageDispatcher dispatcher)
                          {
                              var division = "Teaching Ladies";
                              var isPoa = true;
                              var game = 0;
                  Severity: Major
                  Found in Aggregates/Admin/ScheduleBuilder.cs and 6 other locations - About 4 days to fix
                  Aggregates/Admin/ScheduleBuilder.cs on lines 38..74
                  Aggregates/Admin/ScheduleBuilder.cs on lines 76..112
                  Aggregates/Admin/ScheduleBuilder.cs on lines 114..150
                  Aggregates/Admin/ScheduleBuilder.cs on lines 152..188
                  Aggregates/Admin/ScheduleBuilder.cs on lines 190..226
                  Aggregates/Admin/ScheduleBuilder.cs on lines 266..302

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 2118.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                          public static void TournamentMenSingle(ICommandQueries commandQueries, MessageDispatcher dispatcher)
                          {
                              var division = "Tournament Men Single";
                              var isPoa = false;
                              var game = 0;
                  Severity: Major
                  Found in Aggregates/Admin/ScheduleBuilder.cs and 6 other locations - About 4 days to fix
                  Aggregates/Admin/ScheduleBuilder.cs on lines 76..112
                  Aggregates/Admin/ScheduleBuilder.cs on lines 114..150
                  Aggregates/Admin/ScheduleBuilder.cs on lines 152..188
                  Aggregates/Admin/ScheduleBuilder.cs on lines 190..226
                  Aggregates/Admin/ScheduleBuilder.cs on lines 228..264
                  Aggregates/Admin/ScheduleBuilder.cs on lines 266..302

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 2118.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                          public static void Seniors(ICommandQueries commandQueries, MessageDispatcher dispatcher)
                          {
                              var division = "Seniors";
                              var isPoa = true;
                              var game = 0;
                  Severity: Major
                  Found in Aggregates/Admin/ScheduleBuilder.cs and 6 other locations - About 4 days to fix
                  Aggregates/Admin/ScheduleBuilder.cs on lines 38..74
                  Aggregates/Admin/ScheduleBuilder.cs on lines 76..112
                  Aggregates/Admin/ScheduleBuilder.cs on lines 114..150
                  Aggregates/Admin/ScheduleBuilder.cs on lines 152..188
                  Aggregates/Admin/ScheduleBuilder.cs on lines 190..226
                  Aggregates/Admin/ScheduleBuilder.cs on lines 228..264

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 2118.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                          public static void TournamentMen(ICommandQueries commandQueries, MessageDispatcher dispatcher)
                          {
                              var division = "Tournament Men";
                              var isPoa = false;
                              var game = 0;
                  Severity: Major
                  Found in Aggregates/Admin/ScheduleBuilder.cs and 6 other locations - About 4 days to fix
                  Aggregates/Admin/ScheduleBuilder.cs on lines 38..74
                  Aggregates/Admin/ScheduleBuilder.cs on lines 76..112
                  Aggregates/Admin/ScheduleBuilder.cs on lines 152..188
                  Aggregates/Admin/ScheduleBuilder.cs on lines 190..226
                  Aggregates/Admin/ScheduleBuilder.cs on lines 228..264
                  Aggregates/Admin/ScheduleBuilder.cs on lines 266..302

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 2118.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                          public static void TeachingMen(ICommandQueries commandQueries, MessageDispatcher dispatcher)
                          {
                              var division = "Teaching Men";
                              var isPoa = true;
                              var game = 0;
                  Severity: Major
                  Found in Aggregates/Admin/ScheduleBuilder.cs and 6 other locations - About 4 days to fix
                  Aggregates/Admin/ScheduleBuilder.cs on lines 38..74
                  Aggregates/Admin/ScheduleBuilder.cs on lines 76..112
                  Aggregates/Admin/ScheduleBuilder.cs on lines 114..150
                  Aggregates/Admin/ScheduleBuilder.cs on lines 152..188
                  Aggregates/Admin/ScheduleBuilder.cs on lines 228..264
                  Aggregates/Admin/ScheduleBuilder.cs on lines 266..302

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 2118.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                          public static void TournamentLadiesSingle(ICommandQueries commandQueries, MessageDispatcher dispatcher)
                          {
                              var division = "Tournament Ladies Single";
                              var isPoa = false;
                              var game = 0;
                  Severity: Major
                  Found in Aggregates/Admin/ScheduleBuilder.cs and 6 other locations - About 4 days to fix
                  Aggregates/Admin/ScheduleBuilder.cs on lines 38..74
                  Aggregates/Admin/ScheduleBuilder.cs on lines 114..150
                  Aggregates/Admin/ScheduleBuilder.cs on lines 152..188
                  Aggregates/Admin/ScheduleBuilder.cs on lines 190..226
                  Aggregates/Admin/ScheduleBuilder.cs on lines 228..264
                  Aggregates/Admin/ScheduleBuilder.cs on lines 266..302

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 2118.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

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