CaffGeek/MBACNationals

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Aggregates/Tournament/TournamentCommandHandlers.cs

Summary

Maintainability
C
1 day
Test Coverage

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        public IEnumerable Handle(Func<Guid, TournamentAggregate> al, CreateSponsor command)
        {
            var tournament = CommandQueries.GetTournaments().FirstOrDefault(x => x.Year == command.Year);
            var agg = al(tournament.Id);
Severity: Major
Found in Aggregates/Tournament/TournamentCommandHandlers.cs and 1 other location - About 1 hr to fix
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 89..102

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 118.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        public IEnumerable Handle(Func<Guid, TournamentAggregate> al, CreateNews command)
        {
            var tournament = CommandQueries.GetTournaments().FirstOrDefault(x => x.Year == command.Year);
            var agg = al(tournament.Id);
Severity: Major
Found in Aggregates/Tournament/TournamentCommandHandlers.cs and 1 other location - About 1 hr to fix
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 50..63

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 118.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

        public IEnumerable Handle(Func<Guid, TournamentAggregate> al, DeleteHotel command)
        {
            var tournament = CommandQueries.GetTournaments().FirstOrDefault(x => x.Year == command.Year);
            var agg = al(tournament.Id);
Severity: Major
Found in Aggregates/Tournament/TournamentCommandHandlers.cs and 3 other locations - About 1 hr to fix
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 65..75
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 104..114
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 183..193

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 97.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

        public IEnumerable Handle(Func<Guid, TournamentAggregate> al, DeleteSponsor command)
        {
            var tournament = CommandQueries.GetTournaments().FirstOrDefault(x => x.Year == command.Year);
            var agg = al(tournament.Id);
Severity: Major
Found in Aggregates/Tournament/TournamentCommandHandlers.cs and 3 other locations - About 1 hr to fix
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 104..114
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 136..146
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 183..193

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 97.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

        public IEnumerable Handle(Func<Guid, TournamentAggregate> al, DeleteNews command)
        {
            var tournament = CommandQueries.GetTournaments().FirstOrDefault(x => x.Year == command.Year);
            var agg = al(tournament.Id);
Severity: Major
Found in Aggregates/Tournament/TournamentCommandHandlers.cs and 3 other locations - About 1 hr to fix
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 65..75
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 136..146
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 183..193

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 97.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

        public IEnumerable Handle(Func<Guid, TournamentAggregate> al, DeleteCentre command)
        {
            var tournament = CommandQueries.GetTournaments().FirstOrDefault(x => x.Year == command.Year);
            var agg = al(tournament.Id);
Severity: Major
Found in Aggregates/Tournament/TournamentCommandHandlers.cs and 3 other locations - About 1 hr to fix
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 65..75
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 104..114
Aggregates/Tournament/TournamentCommandHandlers.cs on lines 136..146

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 97.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            yield return new HotelCreated
            {
                Id = tournament.Id,
                HotelId = command.Id,
                Name = command.Name,
Severity: Minor
Found in Aggregates/Tournament/TournamentCommandHandlers.cs and 1 other location - About 45 mins to fix
ReadModels/ContingentViewQueries.cs on lines 142..154

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 76.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

        public IEnumerable Handle(Func<Guid, TournamentAggregate> al, ReorderSponsor command)
        {
            var agg = al(command.Id);

            yield return new SponsorPositionChanged
Severity: Major
Found in Aggregates/Tournament/TournamentCommandHandlers.cs and 3 other locations - About 35 mins to fix
Aggregates/Contingent/ContingentCommandHandlers.cs on lines 84..94
Aggregates/Participant/ParticipantCommandHandlers.cs on lines 265..275
Aggregates/Participant/ParticipantCommandHandlers.cs on lines 382..392

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 66.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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