Showing 7,504 of 7,504 total issues
File upload.php
has 386 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/**
* Media Library administration panel.
*
* @package WordPress
File wp-signup.php
has 386 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/** Sets up the WordPress Environment. */
require( dirname(__FILE__) . '/wp-load.php' );
Function install_theme_information
has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring. Open
function install_theme_information() {
//TODO: This function needs a LOT of UI work :)
global $tab, $themes_allowedtags;
$api = themes_api('theme_information', array('slug' => stripslashes( $_REQUEST['theme'] ) ));
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function wp_dashboard_plugins_output
has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring. Open
function wp_dashboard_plugins_output() {
$popular = fetch_feed( 'http://wordpress.org/extend/plugins/rss/browse/popular/' );
$new = fetch_feed( 'http://wordpress.org/extend/plugins/rss/browse/new/' );
$updated = fetch_feed( 'http://wordpress.org/extend/plugins/rss/browse/updated/' );
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function convert_tags
has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring. Open
function convert_tags() {
global $wpdb;
if ( (!isset($_POST['tags_to_convert']) || !is_array($_POST['tags_to_convert'])) && empty($this->tags_to_convert)) {
echo '<div class="narrow">';
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function auto_check_comment
has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring. Open
public static function auto_check_comment( $commentdata ) {
self::$last_comment_result = null;
$comment = $commentdata;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function prepare_simplepie_object_for_cache
has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring. Open
protected static function prepare_simplepie_object_for_cache($data)
{
$items = $data->get_items();
$items_by_id = array();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function prepare_simplepie_object_for_cache
has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring. Open
function prepare_simplepie_object_for_cache($data)
{
$items = $data->get_items();
$items_by_id = array();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function start_element
has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring. Open
function start_element($parser, $name, $attrs) {
$tag = array_pop(split(":", $name));
switch($name) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function wp_list_comments
has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring. Open
function wp_list_comments($args = array(), $comments = null ) {
global $wp_query, $comment_alt, $comment_depth, $comment_thread_alt, $overridden_cpage, $in_comment_loop;
$in_comment_loop = true;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method screen_meta
has 131 lines of code (exceeds 25 allowed). Consider refactoring. Open
function screen_meta($screen) {
global $wp_meta_boxes, $_wp_contextual_help;
$screen = str_replace('.php', '', $screen);
$screen = str_replace('-new', '', $screen);
Method dbDelta
has 131 lines of code (exceeds 25 allowed). Consider refactoring. Open
function dbDelta($queries, $execute = true) {
global $wpdb;
// Separate individual queries into an array
if( !is_array($queries) ) {
Function patchEditor
has 130 lines of code (exceeds 25 allowed). Consider refactoring. Open
function patchEditor(editor) {
function patchEditorEvents(oldEventNames, argsMap) {
tinymce.each(oldEventNames.split(" "), function(oldName) {
editor["on" + oldName] = new Dispatcher(editor, oldName, argsMap);
});
Method populate_options
has 130 lines of code (exceeds 25 allowed). Consider refactoring. Open
function populate_options() {
global $wpdb, $wp_db_version;
$guessurl = wp_guess_url();
Identical blocks of code found in 2 locations. Consider refactoring. Open
{
if (e.ctrlKey) return true;
shift_down = e.shiftKey ? true : false;
var nudge = shift_down ? 10 : 1;
switch(e.keyCode)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 139.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
for (var i = 0; i < scope.shots.length; i++) {
if (scope.shots[i] === '1') {
shots.push(scope.shots[i] + scope.shots[++i]);
} else if (scope.shots[i] === 'F') {
scope.game.fouls++;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 139.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
{if(e.ctrlKey)return true;shift_down=e.shiftKey?true:false;var nudge=shift_down?10:1;switch(e.keyCode)
{case 37:doNudge(e,-nudge,0);break;case 39:doNudge(e,nudge,0);break;case 38:doNudge(e,0,-nudge);break;case 40:doNudge(e,0,nudge);break;case 27:Selection.release();break;case 9:return true;}
return nothing(e);};if(options.keySupport)$keywrap.insertBefore($img);return{watchKeys:watchKeys};}();function px(n){return''+parseInt(n)+'px';};function pct(n){return''+parseInt(n)+'%';};function cssClass(cl){return options.baseClass+'-'+cl;};function getPos(obj)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 139.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
for (var i = 0; i < scope.shots.length; i++) {
if (scope.shots[i] === '1') {
shots.push(scope.shots[i] + scope.shots[++i]);
} else if (scope.shots[i] === 'F') {
scope.game.fouls++;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 139.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
switch ( $post->post_type ) :
case 'page' :
if ( !current_user_can( 'delete_page', $post->ID ) )
return;
$file = 'page';
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 187.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
switch ( $post->post_type ) :
case 'page' :
if ( !current_user_can( 'edit_page', $post->ID ) )
return;
$file = 'page';
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 187.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76