File data_import.rb
has 927 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'sequel'
require 'fileutils'
require_relative './user'
require_relative './table'
require_relative './visualization/member'
Class DataImport
has 59 methods (exceeds 20 allowed). Consider refactoring. Open
class DataImport < Sequel::Model
include Carto::DataImportConstants
include Carto::Configuration
include Carto::UUIDHelper
include Carto::DataImportCommons
Method store_results
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def store_results(importer=nil, runner=nil, datasource_provider=nil, manual_fields={})
if importer.nil?
set_error(manual_fields.fetch(:error_code, 99999), manual_fields.fetch(:log_info, nil))
else
self.results = importer.results
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method new_importer
has 83 lines of code (exceeds 25 allowed). Consider refactoring. Open
def new_importer
manual_fields = {}
had_errors = false
log.append('new_importer()')
Method track_results
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
def track_results(results, import_id, import_properties)
current_user_id = current_user.id
return unless current_user_id
if visualization_id
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run_import!
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def run_import!
self.resque_ppid = Process.ppid
self.server = Socket.gethostname
log.append("Running on server #{server} with PID: #{Process.pid}")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method notify
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
def notify(results, import_id=nil)
owner = ::User.where(:id => self.user_id).first
imported_tables = results.select {|r| r.success }.length
failed_tables = results.length - imported_tables
Method run_import!
has 65 lines of code (exceeds 25 allowed). Consider refactoring. Open
def run_import!
self.resque_ppid = Process.ppid
self.server = Socket.gethostname
log.append("Running on server #{server} with PID: #{Process.pid}")
Method notify
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def notify(results, import_id=nil)
owner = ::User.where(:id => self.user_id).first
imported_tables = results.select {|r| r.success }.length
failed_tables = results.length - imported_tables
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method from_table
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def from_table
log.append('from_table()')
number_of_tables = 1
quota_checker = CartoDB::QuotaChecker.new(current_user)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update_synchronization
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def update_synchronization(importer)
if synchronization_id
log.type = Carto::Log::TYPE_SYNCHRONIZATION
log.store
log.append("synchronization_id: #{synchronization_id}")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method new_importer_with_runner
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def new_importer_with_runner(downloader, unpacker, post_import_handler)
runner = CartoDB::Importer2::Runner.new(
pg: pg_options,
downloader: downloader,
log: log,
Method migrate_existing
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def migrate_existing(imported_name)
log.append('migrate_existing()')
table = ::Table.new
table.user_id = user_id
Method import_from_query
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def import_from_query(name, query)
log.append('import_from_query()')
self.data_type = TYPE_QUERY
self.data_source = query
Method new_importer_with_connector
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def new_importer_with_connector
provider_name = get_provider_name_from_id(service_item_id)
CartoDB::Importer2::ConnectorRunner.check_availability!(current_user, provider_name)
database_options = pg_options
Method track_results
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def track_results(results, import_id, import_properties)
current_user_id = current_user.id
return unless current_user_id
if visualization_id
Method handle_failure
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def handle_failure(supplied_exception = nil)
self.success = false
self.state = STATE_FAILURE
if !supplied_exception.nil? && supplied_exception.respond_to?(:error_code)
self.error_code = supplied_exception.error_code
Method data_source=
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def data_source=(data_source)
if data_source.nil?
values[:data_type] = TYPE_DATASOURCE
values[:data_source] = ''
elsif self.data_type != TYPE_QUERY
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method execute_importer
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def execute_importer(importer, runner, datasource_provider = nil, manual_fields = nil)
if importer
tracker = lambda do |state|
self.state = state
save
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_downloader
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def get_downloader(datasource_provider)
log.append("Fetching datasource #{datasource_provider} metadata for item id #{service_item_id}")
metadata = datasource_provider.get_resource_metadata(service_item_id)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ogr2ogr_options
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def ogr2ogr_options
options = Cartodb.config.fetch(:ogr2ogr, {})
if options['binary'].nil? || options['csv_guessing'].nil?
{}
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method running_import_ids
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def running_import_ids
Resque::Worker.all.map do |worker|
next unless worker.job['queue'] == 'imports'
worker.job['payload']['args'].first['job_id'] rescue nil
end.compact
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_failure
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def handle_failure(supplied_exception = nil)
self.success = false
self.state = STATE_FAILURE
if !supplied_exception.nil? && supplied_exception.respond_to?(:error_code)
self.error_code = supplied_exception.error_code
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
def content_guessing_options
guessing_config = Cartodb.config.fetch(:importer, {}).deep_symbolize_keys.fetch(:content_guessing, {})
geocoder_config = Cartodb.config.fetch(:geocoder, {}).deep_symbolize_keys
if guessing_config[:enabled] and self.content_guessing and geocoder_config
{ guessing: guessing_config, geocoder: geocoder_config }
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 38.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
def running_import_ids
Resque::Worker.all.map do |worker|
next unless worker.job['queue'] == 'imports'
worker.job['payload']['args'].first['job_id'] rescue nil
end.compact
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 31.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76