File adapter.rb
has 338 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'carto/importer/table_setup'
module CartoDB
module Synchronization
class Adapter
Method swap_tables
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def swap_tables(table_name, temporary_name, result)
database.transaction do
rename(table_name, temporary_name) if exists?(table_name)
drop(temporary_name) if exists?(temporary_name)
rename(result.table_name, table_name)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Adapter
has 27 methods (exceeds 20 allowed). Consider refactoring. Open
class Adapter
include ::LoggerHelper
STATEMENT_TIMEOUT = (1.hour * 1000).freeze
Method import_cleanup
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def import_cleanup(schema_name, table_name)
qualified_table_name = "\"#{schema_name}\".#{table_name}"
user.db_service.in_database_direct_connection(statement_timeout: STATEMENT_TIMEOUT) do |user_database|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method overwrite_sync
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def overwrite_sync(schema, table_name, result, geo_type)
return false unless runner.remote_data_updated?
# NOTE the import table is already moved to the user schema;
# this was done (#7543) because the cartodbfication performs
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method import_cleanup
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
def import_cleanup(schema_name, table_name)
qualified_table_name = "\"#{schema_name}\".#{table_name}"
user.db_service.in_database_direct_connection(statement_timeout: STATEMENT_TIMEOUT) do |user_database|
Method fix_the_geom_type!
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
def fix_the_geom_type!(schema_name, table_name)
qualified_table_name = "\"#{schema_name}\".#{table_name}"
type = nil
the_geom_data = user.in_database[%Q{
Method swap_tables
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def swap_tables(table_name, temporary_name, result)
database.transaction do
rename(table_name, temporary_name) if exists?(table_name)
drop(temporary_name) if exists?(temporary_name)
rename(result.table_name, table_name)
Method run
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def run(&tracker)
runner.run(&tracker)
result = runner.results.select(&:success?).first
if runner.remote_data_updated?
Method overwrite_sync
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def overwrite_sync(schema, table_name, result, geo_type)
return false unless runner.remote_data_updated?
# NOTE the import table is already moved to the user schema;
# this was done (#7543) because the cartodbfication performs
Method run
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def run(&tracker)
runner.run(&tracker)
result = runner.results.select(&:success?).first
if runner.remote_data_updated?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method overwrite_replace
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def overwrite_replace(schema, table_name, result)
return false unless runner.remote_data_updated?
table_statements = @table_setup.generate_table_statements(schema, table_name)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def initialize(table_name, runner, database, user, overviews_creator, synchronization_id, logger = nil)
Method fix_the_geom_type!
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def fix_the_geom_type!(schema_name, table_name)
qualified_table_name = "\"#{schema_name}\".#{table_name}"
type = nil
the_geom_data = user.in_database[%Q{
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
rescue StandardError => exception
@error_code = OVERWRITE_ERROR
puts "Sync overwrite ERROR: #{exception.message}: #{exception.backtrace.join}"
# Gets all attributes in the result except for 'log_trace', as it is too long for Rollbar
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 53.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
rescue StandardError => exception
@error_code = OVERWRITE_ERROR
puts "Sync overwrite ERROR: #{exception.message}: #{exception.backtrace.join}"
# Gets all attributes in the result except for 'log_trace', as it is too long for Rollbar
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 53.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76