File member.rb
has 490 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'virtus'
require_relative 'adapter'
require_relative '../../../services/importer/lib/importer'
require_relative '../visualization/collection'
require_relative '../../../services/importer/lib/importer/datasource_downloader'
Method run
has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring. Open
def run
importer = nil
self.state = STATE_SYNCING
self.store
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Member
has 36 methods (exceeds 20 allowed). Consider refactoring. Open
class Member
include ::LoggerHelper
include Carto::Configuration
include Virtus.model
Method run
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
def run
importer = nil
self.state = STATE_SYNCING
self.store
Method get_downloader
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def get_downloader
datasource_name = (service_name.nil? || service_name.size == 0) ? Url::PublicUrl::DATASOURCE_NAME : service_name
if service_item_id.nil? || service_item_id.size == 0
self.service_item_id = url
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def initialize(attributes={}, repository=Synchronization.repository)
super(attributes)
@log = nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_downloader
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_downloader
datasource_name = (service_name.nil? || service_name.size == 0) ? Url::PublicUrl::DATASOURCE_NAME : service_name
if service_item_id.nil? || service_item_id.size == 0
self.service_item_id = url
end
Method get_runner
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_runner
downloader = get_downloader
post_import_handler = CartoDB::Importer2::PostImportHandler.new
unless downloader.datasource.nil?
Method set_failure_state_from
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def set_failure_state_from(importer)
log.append_and_store '******** synchronization failed ********'
self.log_trace = importer.runner_log_trace
log.append "*** Runner log: #{self.log_trace} \n***" unless self.log_trace.nil?
self.state = STATE_FAILURE
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ogr2ogr_options
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def ogr2ogr_options
options = Cartodb.config.fetch(:ogr2ogr, {})
if options['binary'].nil? || options['csv_guessing'].nil?
{}
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
def content_guessing_options
guessing_config = Cartodb.config.fetch(:importer, {}).deep_symbolize_keys.fetch(:content_guessing, {})
geocoder_config = Cartodb.config.fetch(:geocoder, {}).deep_symbolize_keys
if guessing_config[:enabled] and self.content_guessing and geocoder_config
{ guessing: guessing_config, geocoder: geocoder_config }
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 38.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if self.retried_times < MAX_RETRIES
self.retried_times += 1
self.run_at = Time.now + interval
else
::Resque.enqueue(::Resque::UserJobs::Mail::Sync::MaxRetriesReached, self.user_id,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 32.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if self.retried_times < MAX_RETRIES
self.retried_times += 1
self.run_at = Time.now + interval
else
::Resque.enqueue(::Resque::UserJobs::Mail::Sync::MaxRetriesReached, self.user_id,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 32.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76