CartoDB/cartodb20

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app/models/visualization/member.rb

Summary

Maintainability
F
5 days
Test Coverage

Class Member has 96 methods (exceeds 20 allowed). Consider refactoring.
Open

    class Member
      extend Forwardable
      include Virtus.model
      include CacheHelper
      include Carto::VisualizationDependencies
Severity: Major
Found in app/models/visualization/member.rb - About 1 day to fix

    File member.rb has 639 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    require 'forwardable'
    require 'virtus'
    require 'json'
    require 'cartodb-common'
    require_relative '../markdown_render'
    Severity: Major
    Found in app/models/visualization/member.rb - About 1 day to fix

      Method valid? has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
      Open

            def valid?
              validator.errors.store(:type, "Visualization type is not valid") unless valid_type?
              validator.errors.store(:user, "Viewer users can't store visualizations") if user.viewer
      
              validator.validate_presence_of(name: name, privacy: privacy, type: type, user_id: user_id)
      Severity: Minor
      Found in app/models/visualization/member.rb - About 4 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method do_store has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
      Open

            def do_store(propagate_changes = true, table_privacy_changed = false)
              self.version = user.new_visualizations_version if version.nil?
      
              if password_protected?
                raise CartoDB::InvalidMember.new('No password set and required') unless has_password?
      Severity: Minor
      Found in app/models/visualization/member.rb - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method valid? has 40 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

            def valid?
              validator.errors.store(:type, "Visualization type is not valid") unless valid_type?
              validator.errors.store(:user, "Viewer users can't store visualizations") if user.viewer
      
              validator.validate_presence_of(name: name, privacy: privacy, type: type, user_id: user_id)
      Severity: Minor
      Found in app/models/visualization/member.rb - About 1 hr to fix

        Method close_list_gap has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
        Open

              def close_list_gap(other_vis)
                reload_self = false
        
                if other_vis.nil?
                  self.next_id = nil
        Severity: Minor
        Found in app/models/visualization/member.rb - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method save_named_map has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
        Open

              def save_named_map
                return if type == TYPE_REMOTE
                return true if named_map_updates_disabled?
        
                unless @updating_named_maps
        Severity: Minor
        Found in app/models/visualization/member.rb - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method remote_member has 9 arguments (exceeds 4 allowed). Consider refactoring.
        Open

              def self.remote_member(name, user_id, privacy, description, tags, license, source, attributions, display_name)
        Severity: Major
        Found in app/models/visualization/member.rb - About 1 hr to fix

          Method set_prev_list_item! has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

                def set_prev_list_item!(other_vis)
                  repository.transaction do
                    close_list_gap(other_vis)
          
                    # Now insert other_vis after self
          Severity: Minor
          Found in app/models/visualization/member.rb - About 35 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method set_next_list_item! has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

                def set_next_list_item!(other_vis)
                  repository.transaction do
                    close_list_gap(other_vis)
          
                    # Now insert other_vis after self
          Severity: Minor
          Found in app/models/visualization/member.rb - About 35 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method propagate_name_to has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

                def propagate_name_to(table)
                  table.register_table_only = register_table_only
                  table.name = name
                  table.update(name: name)
                  if name_changed
          Severity: Minor
          Found in app/models/visualization/member.rb - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                def set_next_list_item!(other_vis)
                  repository.transaction do
                    close_list_gap(other_vis)
          
                    # Now insert other_vis after self
          Severity: Minor
          Found in app/models/visualization/member.rb and 1 other location - About 55 mins to fix
          app/models/visualization/member.rb on lines 491..513

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 45.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                def set_prev_list_item!(other_vis)
                  repository.transaction do
                    close_list_gap(other_vis)
          
                    # Now insert other_vis after self
          Severity: Minor
          Found in app/models/visualization/member.rb and 1 other location - About 55 mins to fix
          app/models/visualization/member.rb on lines 463..486

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 45.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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