Cyclomatic complexity is too high in method onNotification. (22) Open
def onNotification(self, sender, method, data): # pylint: disable=unused-argument,too-many-branches
"""
Callback for Kodi notifications that handles and dispatches playback events
"""
LOG.warn('ActionController: onNotification {} -- {}', method, data)
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Cyclomatic Complexity
Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.
Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:
Construct | Effect on CC | Reasoning |
---|---|---|
if | +1 | An if statement is a single decision. |
elif | +1 | The elif statement adds another decision. |
else | +0 | The else statement does not cause a new decision. The decision is at the if. |
for | +1 | There is a decision at the start of the loop. |
while | +1 | There is a decision at the while statement. |
except | +1 | Each except branch adds a new conditional path of execution. |
finally | +0 | The finally block is unconditionally executed. |
with | +1 | The with statement roughly corresponds to a try/except block (see PEP 343 for details). |
assert | +1 | The assert statement internally roughly equals a conditional statement. |
Comprehension | +1 | A list/set/dict comprehension of generator expression is equivalent to a for loop. |
Boolean Operator | +1 | Every boolean operator (and, or) adds a decision point. |
Cyclomatic complexity is too high in method _get_player_state. (21) Open
def _get_player_state(self, player_id=None, time_override=None):
# !! WARNING KODI BUG ON: Player.GetProperties and KODI CORE / GUI, FOR STREAMS WITH ADS CHAPTERS !!
# todo: TO TAKE IN ACCOUNT FOR FUTURE ADS IMPROVEMENTS <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
# When you are playing a stream with more chapters due to ADS,
# every time a chapter is ended and start the next one (chapter change) InputStream Adaptive add-on send the
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Cyclomatic Complexity
Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.
Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:
Construct | Effect on CC | Reasoning |
---|---|---|
if | +1 | An if statement is a single decision. |
elif | +1 | The elif statement adds another decision. |
else | +0 | The else statement does not cause a new decision. The decision is at the if. |
for | +1 | There is a decision at the start of the loop. |
while | +1 | There is a decision at the while statement. |
except | +1 | Each except branch adds a new conditional path of execution. |
finally | +0 | The finally block is unconditionally executed. |
with | +1 | The with statement roughly corresponds to a try/except block (see PEP 343 for details). |
assert | +1 | The assert statement internally roughly equals a conditional statement. |
Comprehension | +1 | A list/set/dict comprehension of generator expression is equivalent to a for loop. |
Boolean Operator | +1 | Every boolean operator (and, or) adds a decision point. |
Function onNotification
has a Cognitive Complexity of 28 (exceeds 10 allowed). Consider refactoring. Open
def onNotification(self, sender, method, data): # pylint: disable=unused-argument,too-many-branches
"""
Callback for Kodi notifications that handles and dispatches playback events
"""
LOG.warn('ActionController: onNotification {} -- {}', method, data)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity is too high in method on_playback_tick. (7) Open
def on_playback_tick(self):
"""
Notify to action managers that an second of playback has elapsed
"""
if self.active_player_id is not None:
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Cyclomatic Complexity
Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.
Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:
Construct | Effect on CC | Reasoning |
---|---|---|
if | +1 | An if statement is a single decision. |
elif | +1 | The elif statement adds another decision. |
else | +0 | The else statement does not cause a new decision. The decision is at the if. |
for | +1 | There is a decision at the start of the loop. |
while | +1 | There is a decision at the while statement. |
except | +1 | Each except branch adds a new conditional path of execution. |
finally | +0 | The finally block is unconditionally executed. |
with | +1 | The with statement roughly corresponds to a try/except block (see PEP 343 for details). |
assert | +1 | The assert statement internally roughly equals a conditional statement. |
Comprehension | +1 | A list/set/dict comprehension of generator expression is equivalent to a for loop. |
Boolean Operator | +1 | Every boolean operator (and, or) adds a decision point. |
Function _get_player_state
has a Cognitive Complexity of 17 (exceeds 10 allowed). Consider refactoring. Open
def _get_player_state(self, player_id=None, time_override=None):
# !! WARNING KODI BUG ON: Player.GetProperties and KODI CORE / GUI, FOR STREAMS WITH ADS CHAPTERS !!
# todo: TO TAKE IN ACCOUNT FOR FUTURE ADS IMPROVEMENTS <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
# When you are playing a stream with more chapters due to ADS,
# every time a chapter is ended and start the next one (chapter change) InputStream Adaptive add-on send the
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function on_playback_tick
has a Cognitive Complexity of 17 (exceeds 10 allowed). Consider refactoring. Open
def on_playback_tick(self):
"""
Notify to action managers that an second of playback has elapsed
"""
if self.active_player_id is not None:
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return {}
At least two spaces before inline comment Open
player_state['nf_is_ads_stream'] = True # Force as ADS, because Player.GetProperties provided wrong info
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Separate inline comments by at least two spaces.
An inline comment is a comment on the same line as a statement.
Inline comments should be separated by at least two spaces from the
statement. They should start with a # and a single space.
Each line of a block comment starts with a # and a single space
(unless it is indented text inside the comment).
Okay: x = x + 1 # Increment x
Okay: x = x + 1 # Increment x
Okay: # Block comment
E261: x = x + 1 # Increment x
E262: x = x + 1 #Increment x
E262: x = x + 1 # Increment x
E265: #Block comment
E266: ### Block comment