Chocobozzz/PeerTube

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client/src/assets/player/shared/hotkeys/peertube-hotkeys-plugin.ts

Summary

Maintainability
D
3 days
Test Coverage

Function buildHandlers has 76 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  private buildHandlers () {
    const handlers: KeyHandler[] = [
      // Play
      {
        accept: e => (e.key === ' ' || e.key === 'MediaPlayPause'),
Severity: Major
Found in client/src/assets/player/shared/hotkeys/peertube-hotkeys-plugin.ts - About 3 hrs to fix

    Function buildHandlers has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
    Open

      private buildHandlers () {
        const handlers: KeyHandler[] = [
          // Play
          {
            accept: e => (e.key === ' ' || e.key === 'MediaPlayPause'),
    Severity: Minor
    Found in client/src/assets/player/shared/hotkeys/peertube-hotkeys-plugin.ts - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function buildVODHandlers has 31 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      private buildVODHandlers () {
        const handlers: KeyHandler[] = [
          // Rewind
          {
            accept: e => this.isNaked(e, 'ArrowLeft') || this.isNaked(e, 'MediaRewind'),
    Severity: Minor
    Found in client/src/assets/player/shared/hotkeys/peertube-hotkeys-plugin.ts - About 1 hr to fix

      Function buildVODHandlers has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
      Open

        private buildVODHandlers () {
          const handlers: KeyHandler[] = [
            // Rewind
            {
              accept: e => this.isNaked(e, 'ArrowLeft') || this.isNaked(e, 'MediaRewind'),
      Severity: Minor
      Found in client/src/assets/player/shared/hotkeys/peertube-hotkeys-plugin.ts - About 55 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function getLatinKey has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

        private getLatinKey (key: string, code: string) {
          if (key.length !== 1) {
            return key
          }
      
      
      Severity: Minor
      Found in client/src/assets/player/shared/hotkeys/peertube-hotkeys-plugin.ts - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            {
              accept: e => e.key === '.',
              cb: () => {
                if (this.isLive) return
      
      
      client/src/assets/player/shared/hotkeys/peertube-hotkeys-plugin.ts on lines 128..139

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 99.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            {
              accept: e => e.key === ',',
              cb: () => {
                if (this.isLive) return
      
      
      client/src/assets/player/shared/hotkeys/peertube-hotkeys-plugin.ts on lines 142..153

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 99.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            {
              accept: e => e.key === '<',
              cb: () => {
                if (this.isLive) return
      
      
      client/src/assets/player/shared/hotkeys/peertube-hotkeys-plugin.ts on lines 104..113

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 98.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            {
              accept: e => e.key === '>',
              cb: () => {
                if (this.isLive) return
      
      
      client/src/assets/player/shared/hotkeys/peertube-hotkeys-plugin.ts on lines 116..125

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 98.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            {
              accept: e => this.isNaked(e, 'ArrowUp'),
              cb: e => {
                e.preventDefault()
                this.player.volume(this.player.volume() + PeerTubeHotkeysPlugin.VOLUME_STEP)
      client/src/assets/player/shared/hotkeys/peertube-hotkeys-plugin.ts on lines 73..79

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 77.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            {
              accept: e => this.isNaked(e, 'ArrowDown'),
              cb: e => {
                e.preventDefault()
                this.player.volume(this.player.volume() - PeerTubeHotkeysPlugin.VOLUME_STEP)
      client/src/assets/player/shared/hotkeys/peertube-hotkeys-plugin.ts on lines 64..70

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 77.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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