Chocobozzz/PeerTube

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Similar blocks of code found in 4 locations. Consider refactoring.
Open

    this.meter.createObservableGauge('peertube_instance_following_total', {
      description: 'Total following of the instance'
    }).addCallback(async observableResult => {
      const stats = await this.getInstanceStats()

server/core/lib/opentelemetry/metric-helpers/stats-observers-builder.ts on lines 29..35
server/core/lib/opentelemetry/metric-helpers/stats-observers-builder.ts on lines 116..122
server/core/lib/opentelemetry/metric-helpers/stats-observers-builder.ts on lines 178..184

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    this.meter.createObservableGauge('peertube_ap_inbox_waiting_total', {
      description: 'Total inbox messages waiting for being processed'
    }).addCallback(async observableResult => {
      const stats = await this.getInstanceStats()

server/core/lib/opentelemetry/metric-helpers/stats-observers-builder.ts on lines 29..35
server/core/lib/opentelemetry/metric-helpers/stats-observers-builder.ts on lines 116..122
server/core/lib/opentelemetry/metric-helpers/stats-observers-builder.ts on lines 124..130

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

  getDebug (options: OverrideCommandOptions = {}) {
    const path = '/api/v1/server/debug'

    return this.getRequestBody<Debug>({
      ...options,
Severity: Major
Found in packages/server-commands/src/server/debug-command.ts and 3 other locations - About 1 hr to fix
packages/server-commands/src/custom-pages/custom-pages-command.ts on lines 6..16
packages/server-commands/src/moderation/automatic-tags-command.ts on lines 57..67
packages/server-commands/src/users/users-command.ts on lines 232..242

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

export const FROM_EMAIL_VALIDATOR: BuildFormValidator = {
  VALIDATORS: [ Validators.required, Validators.email ],
  MESSAGES: {
    required: $localize`Email is required.`,
    email: $localize`Email must be valid.`
client/src/app/shared/form-validators/custom-config-validators.ts on lines 52..58
client/src/app/shared/form-validators/user-validators.ts on lines 36..42

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

export const ADMIN_EMAIL_VALIDATOR: BuildFormValidator = {
  VALIDATORS: [ Validators.required, Validators.email ],
  MESSAGES: {
    required: $localize`Admin email is required.`,
    email: $localize`Admin email must be valid.`
client/src/app/shared/form-validators/instance-validators.ts on lines 4..10
client/src/app/shared/form-validators/user-validators.ts on lines 36..42

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

export const USER_EMAIL_VALIDATOR: BuildFormValidator = {
  VALIDATORS: [ Validators.required, Validators.email ],
  MESSAGES: {
    required: $localize`Email is required.`,
    email: $localize`Email must be valid.`
Severity: Major
Found in client/src/app/shared/form-validators/user-validators.ts and 2 other locations - About 1 hr to fix
client/src/app/shared/form-validators/custom-config-validators.ts on lines 52..58
client/src/app/shared/form-validators/instance-validators.ts on lines 4..10

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  {
    const videoPlaylist = await VideoPlaylistModel.loadByUrlAndPopulateAccount(objectUrl)
    if (videoPlaylist) {
      if (videoPlaylist.isOwned()) throw new Error(`Remote instance cannot delete owned playlist ${videoPlaylist.url}.`)

Severity: Major
Found in server/core/lib/activitypub/process/process-delete.ts and 1 other location - About 1 hr to fix
server/core/lib/activitypub/process/process-delete.ts on lines 55..62

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  onConfirmClick () {
    this.modalRef.close()

    if (typeof this.confirm.action === 'function') {
      this.confirm.action()
Severity: Major
Found in client/src/app/modal/custom-modal.component.ts and 1 other location - About 1 hr to fix
client/src/app/modal/custom-modal.component.ts on lines 57..65

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  {
    const videoInstance = await VideoModel.loadByUrlAndPopulateAccountAndFiles(objectUrl)
    if (videoInstance) {
      if (videoInstance.isOwned()) throw new Error(`Remote instance cannot delete owned video ${videoInstance.url}.`)

Severity: Major
Found in server/core/lib/activitypub/process/process-delete.ts and 1 other location - About 1 hr to fix
server/core/lib/activitypub/process/process-delete.ts on lines 64..71

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  async (req: express.Request, res: express.Response, next: express.NextFunction) => {
    if (!await checkVideoChannelIsNotTheLastOne(res.locals.videoChannel, res)) return

    return next()
  }
Severity: Major
Found in server/core/middlewares/validators/videos/video-channels.ts and 1 other location - About 1 hr to fix
server/core/middlewares/validators/users/user-import.ts on lines 85..89

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  async (req: express.Request, res: express.Response, next: express.NextFunction) => {
    if (!await checkUserIdRight(req.params.userId, res)) return

    return next()
  }
Severity: Major
Found in server/core/middlewares/validators/users/user-import.ts and 1 other location - About 1 hr to fix
server/core/middlewares/validators/videos/video-channels.ts on lines 78..82

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  onCancelClick () {
    this.modalRef.close()

    if (typeof this.cancel.action === 'function') {
      this.cancel.action()
Severity: Major
Found in client/src/app/modal/custom-modal.component.ts and 1 other location - About 1 hr to fix
client/src/app/modal/custom-modal.component.ts on lines 72..80

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function checkLiveConfig has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

function checkLiveConfig () {
  if (CONFIG.LIVE.ENABLED === true) {
    if (CONFIG.LIVE.ALLOW_REPLAY === true && CONFIG.TRANSCODING.ENABLED === false) {
      throw new Error('Live allow replay cannot be enabled if transcoding is not enabled.')
    }
Severity: Minor
Found in server/core/initializers/checker-after-init.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function videoLiveAddValidator has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

  async (req: express.Request, res: express.Response, next: express.NextFunction) => {
    if (areValidationErrors(req, res)) return cleanUpReqFiles(req)

    if (!isValidPasswordProtectedPrivacy(req, res)) return cleanUpReqFiles(req)

Severity: Minor
Found in server/core/middlewares/validators/videos/video-live.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function install has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

  async install (options: {
    toInstall: string
    version?: string
    fromDisk?: boolean // default false
    register?: boolean // default true
Severity: Minor
Found in server/core/lib/plugins/plugin-manager.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function buildVideosHelpers has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

function buildVideosHelpers () {
  return {
    loadByUrl: (url: string) => {
      return VideoModel.loadByUrl(url)
    },
Severity: Minor
Found in server/core/lib/plugins/plugin-helpers-builder.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function sanitize has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

  protected sanitize (o: UserSettingsExportJSON) {
    if (!isUserNSFWPolicyValid(o.nsfwPolicy)) o.nsfwPolicy = undefined
    if (!isUserAutoPlayVideoValid(o.autoPlayVideo)) o.autoPlayVideo = undefined
    if (!isUserAutoPlayNextVideoValid(o.autoPlayNextVideo)) o.autoPlayNextVideo = undefined
    if (!isUserAutoPlayNextVideoPlaylistValid(o.autoPlayNextVideoPlaylist)) o.autoPlayNextVideoPlaylist = undefined

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function cleanupImportedStaticFilePaths has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

  protected async cleanupImportedStaticFilePaths (archiveFiles: Record<string, string | Record<string, string>>) {
    if (!archiveFiles || typeof archiveFiles !== 'object') return

    for (const file of Object.values(archiveFiles)) {
      if (!file) continue

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function buildMuxInput has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

async function buildMuxInput (
  video: MVideo,
  videoFile: MVideoFile
): Promise<{ input: Readable, isTmpDestination: false } | { input: string, isTmpDestination: boolean }> {

Severity: Minor
Found in server/core/lib/video-file.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function processVideosViewsStats has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

async function processVideosViewsStats () {
  const lastHour = new Date()

  // In test mode, we run this function multiple times per hour, so we don't want the values of the previous hour
  if (!isTestOrDevInstance()) lastHour.setHours(lastHour.getHours() - 1)
Severity: Minor
Found in server/core/lib/job-queue/handlers/video-views-stats.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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