Showing 310 of 310 total issues
Method header_mappings
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def header_mappings(file_accessor, headers)
consumer = file_accessor.spec_consumer
header_mappings_dir = consumer.header_mappings_dir
dir = headers_sandbox
dir += consumer.header_dir if consumer.header_dir
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method install!
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def install!
UI.message "- Installing target `#{target.name}` #{target.platform}" do
native_target = add_target
create_support_files_dir
create_support_files_group
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
script = <<-SH.strip_heredoc
#{Pod::Generator::ScriptPhaseConstants::DEFAULT_SCRIPT_PHASE_HEADER}
if [ -z ${FRAMEWORKS_FOLDER_PATH+x} ]; then
# If FRAMEWORKS_FOLDER_PATH is not set, then there's nowhere for us to copy
# frameworks to, so exit 0 (signalling the script phase was successful).
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
script = <<-SH.strip_heredoc
#{Pod::Generator::ScriptPhaseConstants::DEFAULT_SCRIPT_PHASE_HEADER}
#{Pod::Generator::ScriptPhaseConstants::STRIP_INVALID_ARCHITECTURES_METHOD}
#{Pod::Generator::ScriptPhaseConstants::RSYNC_PROTECT_TMP_FILES}
#{Pod::Generator::ScriptPhaseConstants::INSTALL_DSYM_METHOD}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid too many return
statements within this method. Open
return true if sandbox.predownloaded?(pod)
Avoid too many return
statements within this method. Open
return true if folder_empty?(pod)
Avoid too many return
statements within this method. Open
return :project if this_resources != other_resources
Avoid too many return
statements within this method. Open
return :project if this_build_settings != other_build_settings
Avoid too many return
statements within this method. Open
return :project if this_checkout_options != other_checkout_options
Avoid too many return
statements within this method. Open
return :project if this_files != other_files
Similar blocks of code found in 3 locations. Consider refactoring. Open
framework_paths = dependent_targets.flat_map do |dependent_target|
spec_paths_to_include = dependent_target.library_specs.map(&:name)
spec_paths_to_include -= host_target_spec_names
spec_paths_to_include << spec.name if dependent_target == target
dependent_target.framework_paths.values_at(*spec_paths_to_include).flatten.compact
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 32.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
xcframework_paths = dependent_targets.flat_map do |dependent_target|
spec_paths_to_include = dependent_target.library_specs.map(&:name)
spec_paths_to_include -= host_target_spec_names
spec_paths_to_include << spec.name if dependent_target == target
dependent_target.xcframeworks.values_at(*spec_paths_to_include).flatten.compact
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 32.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
resource_paths = dependent_targets.flat_map do |dependent_target|
spec_paths_to_include = dependent_target.library_specs.map(&:name)
spec_paths_to_include -= host_target_spec_names
spec_paths_to_include << spec.name if dependent_target == target
dependent_target.resource_paths.values_at(*spec_paths_to_include).flatten.compact
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 32.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method initialize
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def initialize(use_user_settings = true)
configure_with(DEFAULTS)
unless ENV['CP_HOME_DIR'].nil?
@cache_root = home_dir + 'cache'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method cocoapods_sha
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.cocoapods_sha
return unless gemspec = Gem.loaded_specs['cocoapods']
return unless source = gemspec.source
return unless source.respond_to?(:revision)
source.revision
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_build_configuration
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def add_build_configuration(name, type)
build_configuration = super
settings = build_configuration.build_settings
definitions = settings['GCC_PREPROCESSOR_DEFINITIONS'] || ['$(inherited)']
defines = [defininition_for_build_configuration(name)]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method requirement_satisfied_by?
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def requirement_satisfied_by?(requirement, activated, spec)
version = spec.version
return false unless requirement.requirement.satisfied_by?(version)
return false unless valid_possibility_version_for_root_name?(requirement, activated, spec)
return false unless spec_is_platform_compatible?(activated, requirement, spec)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def run
UI.puts("$CACHE_ROOT: #{@cache.root}") if @short_output
if @pod_name.nil? # Print all
@cache.cache_descriptors_per_pod.each do |pod_name, cache_descriptors|
print_pod_cache_infos(pod_name, cache_descriptors)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method execute_command
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.execute_command(executable, command, raise_on_failure = true)
bin = which!(executable)
command = command.map(&:to_s)
if File.basename(bin) == 'tar.exe'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_path_of_spec
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def get_path_of_spec(spec, version_filter = false)
sets = config.sources_manager.search_by_name(spec)
if sets.count == 1
set = sets.first
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"