File analyzer.rb
has 717 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'cocoapods/podfile'
module Pod
class Installer
# Analyzes the Podfile, the Lockfile, and the sandbox manifest to generate
Class Analyzer
has 40 methods (exceeds 20 allowed). Consider refactoring. Open
class Analyzer
include Config::Mixin
autoload :AnalysisResult, 'cocoapods/installer/analyzer/analysis_result'
autoload :LockingDependencyAnalyzer, 'cocoapods/installer/analyzer/locking_dependency_analyzer'
Method analyze_host_targets_in_podfile
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def analyze_host_targets_in_podfile(aggregate_targets, embedded_aggregate_targets)
target_definitions_by_uuid = {}
cli_host_with_dynamic_linkage = []
cli_product_type = 'com.apple.product-type.tool'
# Collect aggregate target definitions by uuid to later lookup host target
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dependencies_for_specs
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def dependencies_for_specs(specs, platform, all_specs)
dependent_specs = {
:debug => Set.new,
:release => Set.new,
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method analyze_host_targets_in_podfile
has 63 lines of code (exceeds 25 allowed). Consider refactoring. Open
def analyze_host_targets_in_podfile(aggregate_targets, embedded_aggregate_targets)
target_definitions_by_uuid = {}
cli_host_with_dynamic_linkage = []
cli_product_type = 'com.apple.product-type.tool'
# Collect aggregate target definitions by uuid to later lookup host target
Method embedded_target_pod_targets_by_host
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def embedded_target_pod_targets_by_host(aggregate_target, embedded_aggregate_targets, libraries_only)
return {} if aggregate_target.requires_host_target?
aggregate_user_target_uuids = Set.new(aggregate_target.user_targets.map(&:uuid))
embedded_pod_targets_by_build_config = Hash.new([].freeze)
embedded_aggregate_targets.each do |embedded_aggregate_target|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method generate_pod_targets
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
def generate_pod_targets(resolver_specs_by_target, target_inspections)
if installation_options.deduplicate_targets?
distinct_targets = resolver_specs_by_target.each_with_object({}) do |dependency, hash|
target_definition, dependent_specs = *dependency
dependent_specs.group_by(&:root).each do |root_spec, resolver_specs|
Method generate_aggregate_target
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def generate_aggregate_target(target_definition, target_inspections, pod_targets_by_target_definition)
if installation_options.integrate_targets?
target_inspection = target_inspections[target_definition]
raise "missing inspection for #{target_definition.inspect}" unless target_inspection
target_requires_64_bit = Analyzer.requires_64_bit_archs?(target_definition.platform, target_inspection.project.object_version)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method generate_targets
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
def generate_targets(resolver_specs_by_target, target_inspections)
resolver_specs_by_target = resolver_specs_by_target.reject { |td, _| td.abstract? && !td.platform }
pod_targets = generate_pod_targets(resolver_specs_by_target, target_inspections)
pod_targets_by_target_definition = group_pod_targets_by_target_definition(pod_targets, resolver_specs_by_target)
aggregate_targets = resolver_specs_by_target.keys.reject(&:abstract?).map do |target_definition|
Method analyze
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def analyze(allow_fetches = true)
return @result if @result
validate_podfile!
validate_lockfile_version!
if installation_options.integrate_targets?
Method generate_targets
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def generate_targets(resolver_specs_by_target, target_inspections)
resolver_specs_by_target = resolver_specs_by_target.reject { |td, _| td.abstract? && !td.platform }
pod_targets = generate_pod_targets(resolver_specs_by_target, target_inspections)
pod_targets_by_target_definition = group_pod_targets_by_target_definition(pod_targets, resolver_specs_by_target)
aggregate_targets = resolver_specs_by_target.keys.reject(&:abstract?).map do |target_definition|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method generate_version_locking_dependencies
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def generate_version_locking_dependencies(podfile_state)
if update_mode == :all || !lockfile
LockingDependencyAnalyzer.unlocked_dependency_graph
else
deleted_and_changed = podfile_state.changed + podfile_state.deleted
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method generate_pod_targets
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def generate_pod_targets(resolver_specs_by_target, target_inspections)
if installation_options.deduplicate_targets?
distinct_targets = resolver_specs_by_target.each_with_object({}) do |dependency, hash|
target_definition, dependent_specs = *dependency
dependent_specs.group_by(&:root).each do |root_spec, resolver_specs|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate_platforms
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def validate_platforms(resolver_specs_by_target)
resolver_specs_by_target.each do |target, specs|
specs.map(&:spec).each do |spec|
next unless target_platform = target.platform
unless spec.available_platforms.any? { |p| target_platform.supports?(p) }
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method generate_pod_target
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def generate_pod_target(target_definitions, build_type, target_inspections, specs, scope_suffix: nil,
swift_version: nil)
target_inspections = target_inspections.select { |t, _| target_definitions.include?(t) }.values
object_version = target_inspections.map { |ti| ti.project.object_version }.min
target_requires_64_bit = target_definitions.all? { |td| Analyzer.requires_64_bit_archs?(td.platform, object_version) }
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def initialize(sandbox, podfile, lockfile = nil, plugin_sources = nil, has_dependencies = true,
pods_to_update = false, sources_manager = Source::Manager.new(config.repos_dir))
Method analyze
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def analyze(allow_fetches = true)
return @result if @result
validate_podfile!
validate_lockfile_version!
if installation_options.integrate_targets?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method requires_64_bit_archs?
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def requires_64_bit_archs?(platform, object_version)
return false unless platform
case platform.name
when :osx
true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
target.test_dependent_targets_by_spec_name_by_config = target.test_specs.each_with_object({}) do |test_spec, hash|
test_dependencies_by_config = dependencies_for_specs([test_spec], target.platform, all_specs)
test_dependencies_by_config.each { |config, deps| deps.delete_if { |k, _| dependencies_by_config[config].key? k } }
hash[test_spec.name] = Hash[test_dependencies_by_config.map { |k, v| [k, filter_dependencies(v, pod_targets_by_name, target)] }]
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
target.app_dependent_targets_by_spec_name_by_config = target.app_specs.each_with_object({}) do |app_spec, hash|
app_dependencies_by_config = dependencies_for_specs([app_spec], target.platform, all_specs)
app_dependencies_by_config.each { |config, deps| deps.delete_if { |k, _| dependencies_by_config[config].key? k } }
hash[app_spec.name] = Hash[app_dependencies_by_config.map { |k, v| [k, filter_dependencies(v, pod_targets_by_name, target)] }]
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76