Method wire_test_native_target_app_host
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def wire_test_native_target_app_host(test_native_target, pod_target, pod_target_installation_results, project, metadata_cache, app_host_pod_target_label, app_host_target_label)
if dependency_installation_result = pod_target_installation_results[app_host_pod_target_label]
unless app_native_target = dependency_installation_result.app_host_target_labelled(app_host_target_label)
raise Informative, "Did not find target with label #{app_host_target_label} in the set of targets installed for #{app_host_pod_target_label}."
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method wire_app_native_targets
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def wire_app_native_targets(pod_target, installation_result, pod_target_installation_results, project, metadata_cache)
installation_result.app_specs_by_native_target.each do |app_native_target, app_spec|
resource_bundle_native_targets = installation_result.app_resource_bundle_targets[app_spec.name] || []
resource_bundle_native_targets.each do |app_resource_bundle_target|
app_native_target.add_dependency(app_resource_bundle_target)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method wire_test_native_target_app_host
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def wire_test_native_target_app_host(test_native_target, pod_target, pod_target_installation_results, project, metadata_cache, app_host_pod_target_label, app_host_target_label)
if dependency_installation_result = pod_target_installation_results[app_host_pod_target_label]
unless app_native_target = dependency_installation_result.app_host_target_labelled(app_host_target_label)
raise Informative, "Did not find target with label #{app_host_target_label} in the set of targets installed for #{app_host_pod_target_label}."
end
Method wire_test_native_targets
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def wire_test_native_targets(pod_target, installation_result, pod_target_installation_results, project, metadata_cache)
installation_result.test_specs_by_native_target.each do |test_native_target, test_spec|
resource_bundle_native_targets = installation_result.test_resource_bundle_targets[test_spec.name] || []
resource_bundle_native_targets.each do |test_resource_bundle_target|
test_native_target.add_dependency(test_resource_bundle_target)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method wire_app_native_targets
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def wire_app_native_targets(pod_target, installation_result, pod_target_installation_results, project, metadata_cache)
installation_result.app_specs_by_native_target.each do |app_native_target, app_spec|
resource_bundle_native_targets = installation_result.app_resource_bundle_targets[app_spec.name] || []
resource_bundle_native_targets.each do |app_resource_bundle_target|
app_native_target.add_dependency(app_resource_bundle_target)
Method wire_test_native_target_app_host
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def wire_test_native_target_app_host(test_native_target, pod_target, pod_target_installation_results, project, metadata_cache, app_host_pod_target_label, app_host_target_label)
Method wire_target_dependencies
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def wire_target_dependencies(pod_target, native_target, project, pod_target_installation_results, metadata_cache)
Method wire_app_native_targets
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def wire_app_native_targets(pod_target, installation_result, pod_target_installation_results, project, metadata_cache)
Method wire_test_native_targets
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def wire_test_native_targets(pod_target, installation_result, pod_target_installation_results, project, metadata_cache)
Method install!
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def install!
# Wire up pod targets
pod_target_installation_results.values.each do |pod_target_installation_result|
pod_target = pod_target_installation_result.target
native_target = pod_target_installation_result.native_target
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method wire_target_dependencies
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def wire_target_dependencies(pod_target, native_target, project, pod_target_installation_results, metadata_cache)
dependent_targets = pod_target.dependent_targets
dependent_targets.each do |dependent_target|
is_local = sandbox.local?(dependent_target.pod_name)
if installation_result = pod_target_installation_results[dependent_target.name]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
test_dependent_targets.each do |test_dependent_target|
is_local = sandbox.local?(test_dependent_target.pod_name)
if dependency_installation_result = pod_target_installation_results[test_dependent_target.name]
dependent_test_project = dependency_installation_result.native_target.project
if dependent_test_project != project
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
dependent_targets.each do |dependent_target|
is_local = sandbox.local?(dependent_target.pod_name)
if installation_result = pod_target_installation_results[dependent_target.name]
dependent_project = installation_result.native_target.project
if dependent_project != project
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76