CodeforLeipzig/stadtratmonitor

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Avoid too many return statements within this function.
Open

      return value;

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

              }, historyRedo: function() {
                var t3;
                return (t3 = this.delegate) != null ? t3.inputControllerWillPerformRedo() : void 0;
              }, historyUndo: function() {
    public/assets/trix-1563ff9c10f74e143b3ded40a8458497eaf2f87a648a5cbbfebdb7dec3447a5e.js on lines 2227..2230

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 45.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Avoid too many return statements within this function.
    Open

          return isEnd ? PLACEMENT_BOTTOMEND : PLACEMENT_BOTTOM;

      Avoid too many return statements within this function.
      Open

          return findShadowRoot(element.parentNode);

        Avoid too many return statements within this function.
        Open

            return elementIsVisible;

          Function animate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

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          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function Move has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

          releaseFocus:function releaseFocus(e){e.off("keydown.zf.trapfocus")}};function getKeyCodes(e){var t={};for(var i in e)e.hasOwnProperty(i)&&(t[e[i]]=e[i]);return t}var c=["mui-enter","mui-leave"];var h=["mui-enter-active","mui-leave-active"];var d={animateIn:function animateIn(e,t,i){animate(true,e,t,i)},animateOut:function animateOut(e,t,i){animate(false,e,t,i)}};function Move(e,t,i){var n,s,a=null;if(0!==e)n=window.requestAnimationFrame(move);else{i.apply(t);t.trigger("finished.zf.animate",[t]).triggerHandler("finished.zf.animate",[t])}function move(o){a||(a=o);s=o-a;i.apply(t);if(s<e)n=window.requestAnimationFrame(move,t);else{window.cancelAnimationFrame(n);t.trigger("finished.zf.animate",[t]).triggerHandler("finished.zf.animate",[t])}}}

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function onTouchMove has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

           */function animate(t,i,n,s){i=e(i).eq(0);if(i.length){var a=t?c[0]:c[1];var o=t?h[0]:h[1];reset();i.addClass(n).css("transition","none");requestAnimationFrame((function(){i.addClass(a);t&&i.show()}));requestAnimationFrame((function(){i[0].offsetWidth;i.css("transition","").addClass(o)}));i.one(transitionend(i),finish)}function finish(){t||i.hide();reset();s&&s.apply(i)}function reset(){i[0].style.transitionDuration=0;i.removeClass("".concat(a," ").concat(o," ").concat(n))}}var u={Feather:function Feather(t){var i=arguments.length>1&&void 0!==arguments[1]?arguments[1]:"zf";t.attr("role","menubar");t.find("a").attr({role:"menuitem"});var n=t.find("li").attr({role:"none"}),s="is-".concat(i,"-submenu"),a="".concat(s,"-item"),o="is-".concat(i,"-submenu-parent"),r="accordion"!==i;n.each((function(){var t=e(this),n=t.children("ul");if(n.length){t.addClass(o);if(r){var 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          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function getState has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

            getState() {
              if (this.webSocket) {
                for (let state in adapters.WebSocket) {
                  if (adapters.WebSocket[state] === this.webSocket.readyState) {
                    return state.toLowerCase();

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function get has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

          get:function get(e){for(var t in this.queries)if(this.queries.hasOwnProperty(t)){var i=this.queries[t];if(e===i.name)return i.value}return null},

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function OverlapArea has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

           */function ImNotTouchingYou(e,t,i,n,s){return 0===OverlapArea(e,t,i,n,s)}function OverlapArea(e,t,i,n,s){var a,o,r,l,c=GetDimensions(e);if(t){var h=GetDimensions(t);o=h.height+h.offset.top-(c.offset.top+c.height);a=c.offset.top-h.offset.top;r=c.offset.left-h.offset.left;l=h.width+h.offset.left-(c.offset.left+c.width)}else{o=c.windowDims.height+c.windowDims.offset.top-(c.offset.top+c.height);a=c.offset.top-c.windowDims.offset.top;r=c.offset.left-c.windowDims.offset.left;l=c.windowDims.width-(c.offset.left+c.width)}o=s?0:Math.min(o,0);a=Math.min(a,0);r=Math.min(r,0);l=Math.min(l,0);return i?r+l:n?a+o:Math.sqrt(a*a+o*o+r*r+l*l)}

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

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