Showing 18 of 20 total issues
Function set
has a Cognitive Complexity of 46 (exceeds 5 allowed). Consider refactoring. Open
set: (v) => {
if (!root._AnimationFrame) {
/**
* root._AnimationFrame was empty and can be set
*/
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File AnimationFrame.ts
has 390 lines of code (exceeds 250 allowed). Consider refactoring. Open
"use strict";
/**
* Import interfaces
*/
import IWindow from "../interfaces/IWindow";
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Function parallelWatch
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
public parallelWatch(): void {
try {
/**
* If stack exist, it is an object and it is contains methods
*/
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function set
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
set: (v) => {
if (!root._AnimationFrame) {
/**
* root._AnimationFrame was empty and can be set
*/
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Function serialWatch
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
public serialWatch(): void {
try {
/**
* If stack exist, it is an object and it is contains methods
*/
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function serialWatch
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
public serialWatch(): void {
try {
/**
* If stack exist, it is an object and it is contains methods
*/
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Function parallelWatch
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
public parallelWatch(): void {
try {
/**
* If stack exist, it is an object and it is contains methods
*/
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Consider simplifying this complex logical expression. Open
if (
objCall &&
typeof objCall === "object" &&
objCall.context &&
objCall.callback &&
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Consider simplifying this complex logical expression. Open
if (
objCall &&
typeof objCall === "object" &&
objCall.context &&
objCall.callback &&
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Avoid deeply nested control flow statements. Open
if (
objCall &&
typeof objCall === "object" &&
objCall.context &&
objCall.callback &&
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Function version_lt
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
function version_lt(v1, v2) {
if (
typeof v1 === "string" &&
typeof v2 === "string"
) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if (root._oldAnimationFrame.parallelStack.hasOwnProperty(ID)) {
root._AnimationFrame.parallelSubscribe({
callback: root._oldAnimationFrame.parallelStack[ID].callback,
context: root._oldAnimationFrame.parallelStack[ID].context,
params: root._oldAnimationFrame.parallelStack[ID].params,
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Function prepareParams
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public prepareParams(_params): boolean|string {
if (
typeof _params === "object"
) {
/**
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if (
objCall &&
typeof objCall === "object" &&
objCall.context &&
objCall.callback &&
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Avoid deeply nested control flow statements. Open
for (const ID in root._oldAnimationFrame.stack) {
if (root._oldAnimationFrame.stack.hasOwnProperty(ID)) {
root._AnimationFrame.subscribe(
root._oldAnimationFrame.stack[ID].context,
root._oldAnimationFrame.stack[ID].callback,
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Avoid deeply nested control flow statements. Open
if (root._oldAnimationFrame.serialStack.hasOwnProperty(ID)) {
root._AnimationFrame.serialSubscribe({
callback: root._oldAnimationFrame.serialStack[ID].callback,
context: root._oldAnimationFrame.serialStack[ID].context,
params: root._oldAnimationFrame.serialStack[ID].params,
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Function serialUnsubscribe
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public serialUnsubscribe(ID: string): boolean {
try {
if (typeof ID === "string") {
/**
* If required method exist in the stack
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function parallelUnsubscribe
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public parallelUnsubscribe(ID: string): boolean {
try {
if (typeof ID === "string") {
/**
* If required method exist in the stack
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"