DamienFontaine/angular-lunarc-blog

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Function exports has 61 lines of code (exceeds 25 allowed). Consider refactoring.
Open

module.exports = function(grunt) {
  grunt.initConfig({
    pkg: grunt.file.readJSON('package.json'),
    connect: {
      options: {
Severity: Major
Found in gruntfile.js - About 2 hrs to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    angular.module('lunarc.article').factory('Image', [function() {
    
      var Image = function(url) {
        this.url = url || '';
        this.credit = credit || '';
    Severity: Major
    Found in src/article/factories/ImageFactory.js and 1 other location - About 2 hrs to fix
    src/article/factories/VignetteFactory.js on lines 8..16

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 75.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    angular.module('lunarc.article').factory('Vignette', [function() {
    
      var Vignette = function(url) {
        this.url = url || '';
        this.credit = credit || '';
    Severity: Major
    Found in src/article/factories/VignetteFactory.js and 1 other location - About 2 hrs to fix
    src/article/factories/ImageFactory.js on lines 8..16

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 75.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Function has a complexity of 8.
    Open

      var Article = function(titre, texte, status, create, modified, image, vignette) {

    Limit Cyclomatic Complexity (complexity)

    Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

    function a(x) {
        if (true) {
            return x; // 1st path
        } else if (false) {
            return x+1; // 2nd path
        } else {
            return 4; // 3rd path
        }
    }

    Rule Details

    This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

    Examples of incorrect code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else if (false) {
            return x+1;
        } else {
            return 4; // 3rd path
        }
    }

    Examples of correct code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else {
            return 4;
        }
    }

    Options

    Optionally, you may specify a max object property:

    "complexity": ["error", 2]

    is equivalent to

    "complexity": ["error", { "max": 2 }]

    Deprecated: the object property maximum is deprecated. Please use the property max instead.

    When Not To Use It

    If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

    Further Reading

    Related Rules

    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md)
    • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

    Function Article has 7 arguments (exceeds 4 allowed). Consider refactoring.
    Open

      var Article = function(titre, texte, status, create, modified, image, vignette) {
    Severity: Major
    Found in src/article/factories/ArticleFactory.js - About 50 mins to fix

      Unexpected require().
      Open

        require('load-grunt-tasks')(grunt);
      Severity: Minor
      Found in gruntfile.js by eslint

      Enforce require() on the top-level module scope (global-require)

      In Node.js, module dependencies are included using the require() function, such as:

      var fs = require("fs");

      While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

      function foo() {
      
          if (condition) {
              var fs = require("fs");
          }
      }

      Since require() does a synchronous load, it can cause performance problems when used in other locations.

      Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

      Rule Details

      This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

      Examples of incorrect code for this rule:

      /*eslint global-require: "error"*/
      /*eslint-env es6*/
      
      // calling require() inside of a function is not allowed
      function readFile(filename, callback) {
          var fs = require('fs');
          fs.readFile(filename, callback)
      }
      
      // conditional requires like this are also not allowed
      if (DEBUG) { require('debug'); }
      
      // a require() in a switch statement is also flagged
      switch(x) { case '1': require('1'); break; }
      
      // you may not require() inside an arrow function body
      var getModule = (name) => require(name);
      
      // you may not require() inside of a function body as well
      function getModule(name) { return require(name); }
      
      // you may not require() inside of a try/catch block
      try {
          require(unsafeModule);
      } catch(e) {
          console.log(e);
      }

      Examples of correct code for this rule:

      /*eslint global-require: "error"*/
      
      // all these variations of require() are ok
      require('x');
      var y = require('y');
      var z;
      z = require('z').initialize();
      
      // requiring a module and using it in a function is ok
      var fs = require('fs');
      function readFile(filename, callback) {
          fs.readFile(filename, callback)
      }
      
      // you can use a ternary to determine which module to require
      var logger = DEBUG ? require('dev-logger') : require('logger');
      
      // if you want you can require() at the end of your module
      function doSomethingA() {}
      function doSomethingB() {}
      var x = require("x"),
          z = require("z");

      When Not To Use It

      If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

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