DeflatedPickle/FAOSDance

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src/main/resources/scripts/blend_extension.rb

Summary

Maintainability
C
1 day
Test Coverage

Method post_draw_sprite has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def post_draw_sprite(graphics)
    if @future_frame_amount > 0
      for i in 0..@future_frame_amount
        frame = GlobalValues.getOption "sprite.animation.frame"
        action = GlobalValues.getOption "sprite.animation.action"
Severity: Minor
Found in src/main/resources/scripts/blend_extension.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method pre_draw_sprite has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def pre_draw_sprite(graphics)
    if @past_frame_amount > 0
      for i in 0..@past_frame_amount
        frame = GlobalValues.getOption "sprite.animation.frame"
        action = GlobalValues.getOption "sprite.animation.action"
Severity: Minor
Found in src/main/resources/scripts/blend_extension.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method settings has 31 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def settings(panel)
    opacity_multiplier_widgets = FAOSDanceSettings.createOptionDouble(panel, "Opacity Multiplier:", @opacity_multiplier, 1, 0.1)
    opacity_multiplier_widgets.third.addChangeListener {|it|
      @opacity_multiplier = it.source.to_java(javax::swing::JSpinner).model.value.to_java(java::lang::Float).floatValue
      if @enabled
Severity: Minor
Found in src/main/resources/scripts/blend_extension.rb - About 1 hr to fix

    Method settings has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Open

      def settings(panel)
        opacity_multiplier_widgets = FAOSDanceSettings.createOptionDouble(panel, "Opacity Multiplier:", @opacity_multiplier, 1, 0.1)
        opacity_multiplier_widgets.third.addChangeListener {|it|
          @opacity_multiplier = it.source.to_java(javax::swing::JSpinner).model.value.to_java(java::lang::Float).floatValue
          if @enabled
    Severity: Minor
    Found in src/main/resources/scripts/blend_extension.rb - About 55 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      def post_draw_sprite(graphics)
        if @future_frame_amount > 0
          for i in 0..@future_frame_amount
            frame = GlobalValues.getOption "sprite.animation.frame"
            action = GlobalValues.getOption "sprite.animation.action"
    Severity: Major
    Found in src/main/resources/scripts/blend_extension.rb and 1 other location - About 2 hrs to fix
    src/main/resources/scripts/blend_extension.rb on lines 12..31

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 93.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      def pre_draw_sprite(graphics)
        if @past_frame_amount > 0
          for i in 0..@past_frame_amount
            frame = GlobalValues.getOption "sprite.animation.frame"
            action = GlobalValues.getOption "sprite.animation.action"
    Severity: Major
    Found in src/main/resources/scripts/blend_extension.rb and 1 other location - About 2 hrs to fix
    src/main/resources/scripts/blend_extension.rb on lines 36..55

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 93.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        future_frames_widgets.third.addChangeListener {|it|
          @future_frame_amount = it.source.to_java(javax::swing::JSpinner).model.value.to_java(java::lang::Float).intValue + 1
          if @enabled
            GlobalValues.setOption "blend-future_frame_amount", @future_frame_amount
    Severity: Minor
    Found in src/main/resources/scripts/blend_extension.rb and 1 other location - About 20 mins to fix
    src/main/resources/scripts/blend_extension.rb on lines 75..78

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 28.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        past_frames_widgets.third.addChangeListener {|it|
          @past_frame_amount = it.source.to_java(javax::swing::JSpinner).model.value.to_java(java::lang::Float).intValue + 1
          if @enabled
            GlobalValues.setOption "blend-past_frame_amount", @past_frame_amount
    Severity: Minor
    Found in src/main/resources/scripts/blend_extension.rb and 1 other location - About 20 mins to fix
    src/main/resources/scripts/blend_extension.rb on lines 86..89

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 28.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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