ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerVariables.cs
using System.Buffers;
using System.Collections.Generic;
namespace LightReflectiveMirror
{
public partial class RelayHandler
{
public List<Room> rooms = new();
private List<int> _pendingAuthentication = new();
private ArrayPool<byte> _sendBuffers;
private int _maxPacketSize = 0;
private Dictionary<int, Room> _cachedClientRooms = new();
private Dictionary<string, Room> _cachedRooms = new();
private System.Random _cachedRandom = new();
}
public enum OpCodes
{
Default = 0, RequestID = 1, JoinServer = 2, SendData = 3, GetID = 4, ServerJoined = 5, GetData = 6, CreateRoom = 7, ServerLeft = 8, PlayerDisconnected = 9, RoomCreated = 10,
LeaveRoom = 11, KickPlayer = 12, AuthenticationRequest = 13, AuthenticationResponse = 14, Authenticated = 17, UpdateRoomData = 18, ServerConnectionData = 19, RequestNATConnection = 20,
DirectConnectIP = 21
}
}