Derek-R-S/Light-Reflective-Mirror

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ServerProject-DONT-IMPORT-INTO-UNITY/LRM/Room.cs

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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Net;

namespace LightReflectiveMirror
{
    [JsonObject(MemberSerialization.OptOut)]
    public class Room
    {
        public string serverId;
        public int hostId;
        public string serverName;
        public string serverData;
        public bool isPublic;
        public int maxPlayers;
        public int currentPlayers { get => clients.Count + 1; } // player count

        [JsonIgnore]
        public List<int> clients;

        public RelayAddress relayInfo;

        [JsonIgnore]
        public bool supportsDirectConnect = false;
        [JsonIgnore]
        public IPEndPoint hostIP;
        [JsonIgnore]
        public string hostLocalIP;
        [JsonIgnore]
        public bool useNATPunch = false;
        [JsonIgnore]
        public int port;
    }

    [Serializable]
    public struct RelayAddress
    {
        public ushort port;
        public ushort endpointPort;
        public string address;
    }
}