Derek-R-S/Light-Reflective-Mirror

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Showing 34 of 34 total issues

Similar blocks of code found in 3 locations. Consider refactoring.
Open

        public static void WriteBool(this byte[] data, ref int position, bool value)
        {
            unsafe
            {
                fixed(byte* dataPtr = &data[position])
Severity: Major
Found in ServerProject-DONT-IMPORT-INTO-UNITY/LRM/DataHandler.cs and 2 other locations - About 50 mins to fix
ServerProject-DONT-IMPORT-INTO-UNITY/LRM/DataHandler.cs on lines 88..99
ServerProject-DONT-IMPORT-INTO-UNITY/LRM/DataHandler.cs on lines 108..119

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 79.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

        public static void WriteChar(this byte[] data, ref int position, char value)
        {
            unsafe
            {
                fixed (byte* dataPtr = &data[position])
Severity: Major
Found in ServerProject-DONT-IMPORT-INTO-UNITY/LRM/DataHandler.cs and 2 other locations - About 50 mins to fix
ServerProject-DONT-IMPORT-INTO-UNITY/LRM/DataHandler.cs on lines 22..33
ServerProject-DONT-IMPORT-INTO-UNITY/LRM/DataHandler.cs on lines 108..119

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 79.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

        public static void WriteInt(this byte[] data, ref int position, int value)
        {
            unsafe
            {
                fixed (byte* dataPtr = &data[position])
Severity: Major
Found in ServerProject-DONT-IMPORT-INTO-UNITY/LRM/DataHandler.cs and 2 other locations - About 50 mins to fix
ServerProject-DONT-IMPORT-INTO-UNITY/LRM/DataHandler.cs on lines 22..33
ServerProject-DONT-IMPORT-INTO-UNITY/LRM/DataHandler.cs on lines 88..99

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 79.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method AddServer has 5 arguments (exceeds 4 allowed). Consider refactoring.
Open

        public async Task AddServer(string serverIP, ushort port, ushort endpointPort, string publicIP, int regionId)

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            public static void WriteLogMessage(string message, ConsoleColor color = ConsoleColor.White, bool oneLine = false)
            {
                Console.ForegroundColor = color;
                if (oneLine)
                    Console.Write(message);
    LoadBalancerProject-DONT-IMPORT-INTO-UNITY/LRM_LoadBalancer/Logger.cs on lines 22..30

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 65.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            public static void ForceLogMessage(string message, ConsoleColor color = ConsoleColor.White, bool oneLine = false)
            {
                Console.ForegroundColor = color;
    
                if (oneLine)
    ServerProject-DONT-IMPORT-INTO-UNITY/LRM/Program/ProgramExtra.cs on lines 14..21

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 65.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Method MainAsync has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring.
    Open

            public async Task MainAsync()
            {
                WriteTitle();
                instance = this;
                _startupTime = DateTime.Now;
    Severity: Minor
    Found in ServerProject-DONT-IMPORT-INTO-UNITY/LRM/Program/Program.cs - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            {
                data.WriteInt(ref position, value.Length);
                for (int i = 0; i < value.Length; i++)
                    data.WriteByte(ref position, value[i]);
            }
    Severity: Minor
    Found in ServerProject-DONT-IMPORT-INTO-UNITY/LRM/DataHandler.cs and 1 other location - About 35 mins to fix
    ServerProject-DONT-IMPORT-INTO-UNITY/LRM/DataHandler.cs on lines 50..54

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 64.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                {
                    data.WriteInt(ref position, value.Length);
                    for (int i = 0; i < value.Length; i++)
                        data.WriteChar(ref position, value[i]);
                }
    Severity: Minor
    Found in ServerProject-DONT-IMPORT-INTO-UNITY/LRM/DataHandler.cs and 1 other location - About 35 mins to fix
    ServerProject-DONT-IMPORT-INTO-UNITY/LRM/DataHandler.cs on lines 70..74

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 64.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                    var config = new ConfigurationBuilder()
                    .SetBasePath(System.IO.Directory.GetCurrentDirectory())
                    .AddJsonFile("appsettings.json", optional: true, reloadOnChange: true)
                    .Build();
    ServerProject-DONT-IMPORT-INTO-UNITY/LRM/Endpoint.cs on lines 101..104

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 63.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                    var config = new ConfigurationBuilder()
                    .SetBasePath(System.IO.Directory.GetCurrentDirectory())
                    .AddJsonFile("appsettings.json", optional: true, reloadOnChange: false)
                    .Build();
    Severity: Minor
    Found in ServerProject-DONT-IMPORT-INTO-UNITY/LRM/Endpoint.cs and 1 other location - About 35 mins to fix
    LoadBalancerProject-DONT-IMPORT-INTO-UNITY/LRM_LoadBalancer/Endpoint/Endpoint.cs on lines 231..234

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 63.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

                    (services) =>
                    {
                        services.AddLogging(configure => configure.AddConsole());
                        services.Configure<LoggerFilterOptions>(options => options.MinLevel = LogLevel.None);
                    }, (server) =>
    Severity: Minor
    Found in ServerProject-DONT-IMPORT-INTO-UNITY/LRM/Endpoint.cs and 1 other location - About 30 mins to fix
    LoadBalancerProject-DONT-IMPORT-INTO-UNITY/LRM_LoadBalancer/Endpoint/Endpoint.cs on lines 237..241

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 60.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

                    (services) =>
                    {
                        services.AddLogging(configure => configure.AddConsole());
                        services.Configure<LoggerFilterOptions>(options => options.MinLevel = LogLevel.None);
                    }, (server) =>
    ServerProject-DONT-IMPORT-INTO-UNITY/LRM/Endpoint.cs on lines 107..111

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 60.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Method HeartbeatLoop has a Cognitive Complexity of 21 (exceeds 20 allowed). Consider refactoring.
    Open

            private async Task HeartbeatLoop()
            {
                // default heartbeat data
                byte[] heartbeat = new byte[] { 200 };
    
    
    Severity: Minor
    Found in ServerProject-DONT-IMPORT-INTO-UNITY/LRM/Program/Program.cs - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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