app/src/main/res/values/strings.xml
<resources>
<string name="app_name">DishDelish</string>
<string name="greetingMessage">Hello, %1$s!</string>
<string name="uploadRecipePageTitle">Upload Recipe</string>
<string name="uploadRecipePageTip">Fields denoted with * are required</string>
<string name="uploadRecipePageRecipeName">Recipe Name *</string>
<string name="reviewRecipePageRecipeName">Recipe Name</string>
<string name="recipeNameEmptyErrorMessage">Recipe name is required!</string>
<string name="uploadRecipePageRecipeNameHint">Give your recipe a name</string>
<string name="uploadRecipePageChooseImg">Choose Image</string>
<string name="uploadRecipePageButtonText">Upload Recipe</string>
<string name="prepTime">Prep Time *</string>
<string name="reviewPrepTime">Prep Time</string>
<string name="prepTimeHint">0</string>
<string name="prepTimeEmptyErrorMessage">Preparation time is required!</string>
<string name="prepTimeInvalidErrorMessage">Preparation time must be positive!</string>
<string name="cookTime">Cook Time *</string>
<string name="reviewCookTime">Cook Time</string>
<string name="cookTimeHint">0</string>
<string name="cookTimeEmptyErrorMessage">Cooking time is required!</string>
<string name="cookTimeInvalidErrorMessage">Cooking time must be positive!</string>
<string name="servings">Servings *</string>
<string name="reviewServings">Servings</string>
<string name="servingsHint">e.g. 5</string>
<string name="servingsEmptyErrorMessage">Number of serving is required!</string>
<string name="servingsInvalidErrorMessage">Number of serving must be positive!</string>
<string name="utensils">Utensils</string>
<string name="reviewUtensils">Utensils</string>
<string name="utensilsHint">e.g. chopsticks</string>
<string name="ingredients">Ingredients *</string>
<string name="reviewIngredients">Ingredients</string>
<string name="ingredientsAmount">No.</string>
<string name="ingredientsUnit">Unit</string>
<string name="ingredientsName">Name</string>
<string name="ingredientsAmountEmptyErrorMessage">Ingredient amount is required!</string>
<string name="ingredientsAmountInvalidErrorMessage">Ingredient amount must be positive!</string>
<string name="ingredientsUnitEmptyErrorMessage">Ingredient unit is required!</string>
<string name="ingredientsNameEmptyErrorMessage">Ingredient name is required!</string>
<string name="steps">Steps</string>
<string name="reviewSteps">Steps</string>
<string name="stepsEmptyErrorMessage">Step is required!</string>
<string name="pantry">Pantry</string>
<string name="allergy">Allergy</string>
<string name="diet">Diet</string>
<string name="cuisine">Cuisine</string>
<string name="ingredientsAmountHint">2</string>
<string name="ingredientsUnitHint">cups</string>
<string name="ingredientsNameHint">sugar</string>
<string name="addIngredients">Add More Ingredient</string>
<string name="cuisineTypes">Cuisine</string>
<string name="reviewCuisineTypes">Cuisine</string>
<string name="addCuisineTypeButton">Add</string>
<string name="allergyTypes">Allergy</string>
<string name="reviewAllergyTypes">Allergy</string>
<string name="addAllergyTypeButton">Add</string>
<string name="dietTypes">Diet</string>
<string name="reviewDietTypes">Diet</string>
<string name="addDietTypeButton">Add</string>
<string name="step">Directions *</string>
<string name="reviewStep">Directions</string>
<string name="addSteps">Add More Step</string>
<string name="stepHint">e.g. Preheat oven to 350 degrees</string>
<string name="time_mins">mins</string>
<string name="time_hours">hours</string>
<string name="time_days">days</string>
<string name="image">Photo</string>
<string name="reviewImage">Photo</string>
<string name="shoppingCart">Shopping Cart</string>
<string name="reviewRecipePageTitle">Review Recipe</string>
<string name="confirm_uploading">Confirm</string>
<string name="cancel_uploading">Cancel</string>
<string name="login_required_popup_title">Login Required</string>
<string name="login_required_popup_message">Please login before uploading a recipe :)</string>
<string name="fill_required_fields_popup_message">Please fill required fields before uploading</string>
<string name="invalid_type_popup_message">Only provided types can be added</string>
<string name="upload_recipe_error_message">Recipe failed to be uploaded</string>
<string name="upload_recipe_success_message">Recipe uploaded successfully</string>
<string name="upload_recipe_image_error_message">Recipe Image failed to be uploaded</string>
<string name="fetch_recipe_image_error_message">Recipe Image failed to be fetched</string>
<string name="upload_recipe_image_success_message">Recipe Image uploaded successfully</string>
<string name="uploading_hint">Uploading...</string>
<!-- TODO: Remove or change this placeholder text -->
<string name="home">Home</string>
<string name="open">Open</string>
<string name="close">Close</string>
<string name="btnIcon">v</string>
<string name="home_menu">Home</string>
<string name="favorites_menu">Favorites</string>
<string name="upload_menu">Upload</string>
<string name="filter_menu">Filter</string>
<string name="login_menu">Profile</string>
<string name="about_menu">About</string>
<!-- TODO: Remove or change this placeholder text -->
<string name="about">DishDelish is an excellent recipe application made by a group of students at EPFL in 2023 which allows you making delicious dishes without being a master chef. You can search recipes according to your desire, diet and available ingredients in your fridge. You can also upload, rate and comments recipes.</string>
<string name="title_activity_suggestion">SuggestionActivity</string>
<string name="large_text">
"Material is the metaphor.\n\n"
"A material metaphor is the unifying theory of a rationalized space and a system of motion."
"The material is grounded in tactile reality, inspired by the study of paper and ink, yet "
"technologically advanced and open to imagination and magic.\n"
"Surfaces and edges of the material provide visual cues that are grounded in reality. The "
"use of familiar tactile attributes helps users quickly understand affordances. Yet the "
"flexibility of the material creates new affordances that supercede those in the physical "
"world, without breaking the rules of physics.\n"
"The fundamentals of light, surface, and movement are key to conveying how objects move, "
"interact, and exist in space and in relation to each other. Realistic lighting shows "
"seams, divides space, and indicates moving parts.\n\n"
"Bold, graphic, intentional.\n\n"
"The foundational elements of print based design typography, grids, space, scale, color, "
"and use of imagery guide visual treatments. These elements do far more than please the "
"eye. They create hierarchy, meaning, and focus. Deliberate color choices, edge to edge "
"imagery, large scale typography, and intentional white space create a bold and graphic "
"interface that immerse the user in the experience.\n"
"An emphasis on user actions makes core functionality immediately apparent and provides "
"waypoints for the user.\n\n"
"Motion provides meaning.\n\n"
"Motion respects and reinforces the user as the prime mover. Primary user actions are "
"inflection points that initiate motion, transforming the whole design.\n"
"All action takes place in a single environment. Objects are presented to the user without "
"breaking the continuity of experience even as they transform and reorganize.\n"
"Motion is meaningful and appropriate, serving to focus attention and maintain continuity. "
"Feedback is subtle yet clear. Transitions are efficient yet coherent.\n\n"
"3D world.\n\n"
"The material environment is a 3D space, which means all objects have x, y, and z "
"dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the "
"positive z-axis extending towards the viewer. Every sheet of material occupies a single "
"position along the z-axis and has a standard 1dp thickness.\n"
"On the web, the z-axis is used for layering and not for perspective. The 3D world is "
"emulated by manipulating the y-axis.\n\n"
"Light and shadow.\n\n"
"Within the material environment, virtual lights illuminate the scene. Key lights create "
"directional shadows, while ambient light creates soft shadows from all angles.\n"
"Shadows in the material environment are cast by these two light sources. In Android "
"development, shadows occur when light sources are blocked by sheets of material at "
"various positions along the z-axis. On the web, shadows are depicted by manipulating the "
"y-axis only. The following example shows the card with a height of 6dp.\n\n"
"Resting elevation.\n\n"
"All material objects, regardless of size, have a resting elevation, or default elevation "
"that does not change. If an object changes elevation, it should return to its resting "
"elevation as soon as possible.\n\n"
"Component elevations.\n\n"
"The resting elevation for a component type is consistent across apps (e.g., FAB elevation "
"does not vary from 6dp in one app to 16dp in another app).\n"
"Components may have different resting elevations across platforms, depending on the depth "
"of the environment (e.g., TV has a greater depth than mobile or desktop).\n\n"
"Responsive elevation and dynamic elevation offsets.\n\n"
"Some component types have responsive elevation, meaning they change elevation in response "
"to user input (e.g., normal, focused, and pressed) or system events. These elevation "
"changes are consistently implemented using dynamic elevation offsets.\n"
"Dynamic elevation offsets are the goal elevation that a component moves towards, relative "
"to the component’s resting state. They ensure that elevation changes are consistent "
"across actions and component types. For example, all components that lift on press have "
"the same elevation change relative to their resting elevation.\n"
"Once the input event is completed or cancelled, the component will return to its resting "
"elevation.\n\n"
"Avoiding elevation interference.\n\n"
"Components with responsive elevations may encounter other components as they move between "
"their resting elevations and dynamic elevation offsets. Because material cannot pass "
"through other material, components avoid interfering with one another any number of ways, "
"whether on a per component basis or using the entire app layout.\n"
"On a component level, components can move or be removed before they cause interference. "
"For example, a floating action button (FAB) can disappear or move off screen before a "
"user picks up a card, or it can move if a snackbar appears.\n"
"On the layout level, design your app layout to minimize opportunities for interference. "
"For example, position the FAB to one side of stream of a cards so the FAB won’t interfere "
"when a user tries to pick up one of cards.\n\n"
</string>
<string name="action_settings">Settings</string>
<!-- TODO: Remove or change this placeholder text -->
<string name="hello_blank_fragment">Hello blank fragment</string>
<string name="default_notification_channel_id">DefaultNotif</string>
<string name="default_notification_channel_description">Default notification channel for DishDelish notifications</string>
<string name="discover_recipe">Discover Recipe</string>
<string name="recipe_nutritional_value_title">Nutritional Facts</string>
<string name="recipe_nutritional_value_calories_title">Calories (g): </string>
<string name="recipe_nutritional_value_fat_title">Fat (g): </string>
<string name="recipe_nutritional_value_carbohydrates_title">Carbohydrates (g): </string>
<string name="recipe_nutritional_value_sugar_title">Sugar (g): </string>
<string name="recipe_nutritional_value_protein_title">Protein (g): </string>
<string name="ingCheckTitle">Make sure you have all the ingredients and click \"Next\" or check the one(s) that you don\'t have and add them to the shopping cart or ask nearby</string>
<string name="addToShoppingList">Add to shopping cart</string>
<string name="askNearby">Ask Nearby</string>
<string name="cook_now_step_title">Step</string>
<string name="cook_now_timer_finish_message">Done</string>
<string name="cook_now_timer_edit_title">Edit Timer</string>
<string name="cook_now_timer_edit_pause_button">PAUSE</string>
<string name="cook_now_timer_edit_resume_button">RESUME</string>
<string name="cook_now_timer_edit_cancel_button">CANCEL</string>
<string name="cook_now_timer_create_title">Add Timer</string>
<string name="cook_now_timer_create_button">START</string>
<string name="cook_now_timer_create_invalid_input_message">Please fill all fields before starting the timer :)</string>
<string name="cook_now_timer_list_title">Timer List</string>
<string name="cook_now_timer_item_title">Step</string>
<string name="cook_now_timer_close_button">CLOSE</string>
<string name="timer_hour_hint">0</string>
<string name="timer_hour_unit">hour</string>
<string name="timer_min_hint">15</string>
<string name="timer_min_unit">min</string>
<string name="timer_sec_hint">30</string>
<string name="timer_sec_unit">sec</string>
<string name="nearbyHelpMenu">Nearby Help</string>
<string name="fridgeMenu">My Fridge</string>
<string name="myFridgeAddIngredient">Add ingredient</string>
<string name="myFridgeUpdateFridge">Update fridge</string>
<string name="myFridgeScrollContentDescription">Editable list of ingredients in your fridge</string>
<string name="myFrigeUpdateOffered">Update Offered</string>
<string name="nearbySendRequest">Send out request</string>
<string name="reply">Reply</string>
<string name="nearbyReplyHint">Enter message to send to the requester. Include any details needed to find your place, time you\'re available and potentially a way to contact you</string>
<string name="offerIngredientItemDescription">Set ingredient as offerable for nearby help</string>
<string name="removeIngredientDescription">Remove Ingredient</string>
<string name="nearbyRequestSent">Sent request!</string>
<string name="nearbyNotAuthenticatedErrorMsg">Can\'t reply without being authenticated</string>
<string name="filterMyFridge">Limit to MyFridge</string>
<string name="myFridgeFilterBy">Get recipes with ingredients</string>
</resources>