Showing 92 of 120 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
} else {
addToListButton.setBackground(ContextCompat.getDrawable(itemView.getContext(), R.drawable.ic_plus_circle_full));
addToListButton.setTag("removed");
shoppingListManager.removeIngredient(ingredientName.getText().toString());
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
timerOnDisplay = new CountDownTimer(countDownTimerWithPause.getRemainingTime(), countDownTimerWithPause.getCountdownInterval()) {
@Override
public void onTick(long millisUntilFinished) {
remainingTime.setText(Time.milliSecToString(millisUntilFinished));
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 41.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
CountDownTimer timerToBeDisplayedOnList = new CountDownTimer(countDownTimerWithPause.getRemainingTime(), countDownTimerWithPause.getCountdownInterval()) {
@Override
public void onTick(long millisUntilFinished) {
timerRemainingTime.setText(Time.milliSecToString(millisUntilFinished));
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 41.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid too many return
statements within this method. Open
return false;
Method onSignInResult
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void onSignInResult(FirebaseAuthUIAuthenticationResult result) {
IdpResponse response = result.getIdpResponse();
if (result.getResultCode() == RESULT_OK) {
// Successfully signed in
FirebaseUser user = FirebaseInstanceManager.getAuth().getCurrentUser();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method equals
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean equals(Object obj) {
if (obj instanceof Utensils) {
for (String u : ((Utensils) obj).utensils) {
if (!utensils.contains(u)) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addIngredient
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public void addIngredient(Map<String, Integer> idMap, IngredientAutocomplete apiService, boolean offerable, List<String> prefill) {
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O) {
final View ingredient = inflater.inflate(R.layout.recipe_ingredient_edittext, null, false);
ImageView removeIngredient = (ImageView) ingredient.findViewById(R.id.removeIngredient);
ImageView offerIngredient = (ImageView) ingredient.findViewById(R.id.offerIngredientItem);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getOfferable
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public List<Integer> getOfferable() {
ArrayList<Integer> ingredients = new ArrayList<>();
for (int i = 0; i < ingredientLinearLayout.getChildCount(); i++) {
if (ingredientLinearLayout.getChildAt(i) instanceof ConstraintLayout) {
ConstraintLayout step = (ConstraintLayout) ingredientLinearLayout.getChildAt(i);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getSteps
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public List<String> getSteps() {
ArrayList<String> steps = new ArrayList<String>();
for (int i = 0; i < stepListLinearLayout.getChildCount(); i++) {
if (stepListLinearLayout.getChildAt(i) instanceof ConstraintLayout) {
ConstraintLayout step = (ConstraintLayout) stepListLinearLayout.getChildAt(i);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method fetchRecipeList
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public List<String> fetchRecipeList(){
//String will represent the ID of the recipe, for now it's just the name
Map<String, Float> mapOfRecipes = new HashMap<>();
for(Recipe r :allRecipes){
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method transformPage
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public void transformPage(View view, float position) {
int pageWidth = view.getWidth();
int pageHeight = view.getHeight();
if (position < -1 || position > 1) { // [-Infinity,-1)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getTypes
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private List<Integer> getTypes(LinearLayout typeLayout, Object[] typeValues) {
ArrayList<Integer> types = new ArrayList<Integer>();
for (int i = 0; i < typeLayout.getChildCount(); i++) {
if (typeLayout.getChildAt(i) instanceof ConstraintLayout) {
ConstraintLayout type = (ConstraintLayout) typeLayout.getChildAt(i);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"