EmergentOrganization/cell-rpg

View on GitHub
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java

Summary

Maintainability
D
2 days
Test Coverage

Method stateReplace has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    public static int[][] stateReplace(int[][] pattern, int state) {
        // replaces the 1s in the given pattern with another state
        int REPL = 1;  // value to replace
        int[][] res = new int[pattern.length][pattern[0].length];
        for (int i = 0; i < res.length; i++) {

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public static final int[][] BLINKER_H = {
            {0, 0, 0, 0, 0, 0, 0},
            {0, 0, 0, 0, 0, 0, 0},
            {0, 0, 1, 1, 1, 0, 0},
            {0, 0, 0, 0, 0, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 21..27

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 86.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public static final int[][] BLINKER_V = {
            {0, 0, 0, 0, 0, 0, 0},
            {0, 0, 0, 1, 0, 0, 0},
            {0, 0, 0, 1, 0, 0, 0},
            {0, 0, 0, 1, 0, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 14..20

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 86.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 11 locations. Consider refactoring.
Open

            {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 87..87
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 88..88
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 90..90
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 91..91
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 92..92
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 93..93
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 94..94
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 95..95
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 96..96
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 97..97

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 78.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 11 locations. Consider refactoring.
Open

            {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 87..87
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 88..88
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 89..89
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 90..90
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 91..91
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 92..92
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 93..93
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 95..95
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 96..96
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 97..97

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 78.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 11 locations. Consider refactoring.
Open

            {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 87..87
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 88..88
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 89..89
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 90..90
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 91..91
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 92..92
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 93..93
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 94..94
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 95..95
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 97..97

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 78.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 11 locations. Consider refactoring.
Open

            {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 87..87
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 89..89
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 90..90
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 91..91
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 92..92
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 93..93
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 94..94
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 95..95
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 96..96
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 97..97

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 78.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 11 locations. Consider refactoring.
Open

            {0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 87..87
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 88..88
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 89..89
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 90..90
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 91..91
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 93..93
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 94..94
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 95..95
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 96..96
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 97..97

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 78.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 11 locations. Consider refactoring.
Open

            {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 87..87
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 88..88
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 89..89
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 90..90
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 91..91
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 92..92
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 93..93
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 94..94
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 96..96
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 97..97

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 78.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 11 locations. Consider refactoring.
Open

            {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 87..87
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 88..88
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 89..89
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 90..90
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 91..91
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 92..92
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 93..93
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 94..94
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 95..95
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 96..96

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 78.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 11 locations. Consider refactoring.
Open

            {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 87..87
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 88..88
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 89..89
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 90..90
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 92..92
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 93..93
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 94..94
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 95..95
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 96..96
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 97..97

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 78.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 11 locations. Consider refactoring.
Open

            {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 87..87
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 88..88
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 89..89
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 91..91
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 92..92
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 93..93
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 94..94
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 95..95
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 96..96
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 97..97

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 78.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 11 locations. Consider refactoring.
Open

            {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 88..88
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 89..89
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 90..90
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 91..91
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 92..92
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 93..93
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 94..94
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 95..95
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 96..96
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 97..97

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 78.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 11 locations. Consider refactoring.
Open

            {0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 87..87
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 88..88
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 89..89
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 90..90
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 91..91
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 92..92
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 94..94
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 95..95
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 96..96
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 97..97

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 78.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

    public static final int[][] GLIDER_DOWN_LEFT = {
            {0, 0, 0, 0, 0},
            {0, 1, 0, 0, 0},
            {0, 1, 0, 1, 0},
            {0, 1, 1, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 38..44
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 46..52
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 54..60
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 70..76
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 78..84

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 66.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

    public static final int[][] GLIDER_UP_LEFT = {
            {0, 0, 0, 0, 0},
            {0, 1, 1, 1, 0},
            {0, 1, 0, 0, 0},
            {0, 0, 1, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 38..44
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 46..52
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 54..60
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 62..68
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 78..84

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 66.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

    public static final int[][] R_PENTOMINO = {
            {0, 0, 0, 0, 0},
            {0, 0, 1, 1, 0},
            {0, 1, 1, 0, 0},
            {0, 0, 1, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 38..44
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 46..52
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 54..60
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 62..68
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 70..76

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 66.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

    public static final int[][] GLIDER_DOWN_RIGHT = {
            {0, 0, 0, 0, 0},
            {0, 0, 1, 0, 0},
            {0, 0, 0, 1, 0},
            {0, 1, 1, 1, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 38..44
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 54..60
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 62..68
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 70..76
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 78..84

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 66.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

    public static final int[][] TUB = {
            {0, 0, 0, 0, 0},
            {0, 0, 1, 0, 0},
            {0, 1, 0, 1, 0},
            {0, 0, 1, 0, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 46..52
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 54..60
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 62..68
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 70..76
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 78..84

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 66.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

    public static final int[][] GLIDER_UP_RIGHT = {
            {0, 0, 0, 0, 0},
            {0, 0, 1, 1, 0},
            {0, 1, 0, 1, 0},
            {0, 0, 0, 1, 0},
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 38..44
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 46..52
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 62..68
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 70..76
core/src/io/github/emergentorganization/cellrpg/tools/CGoLShapeConsts.java on lines 78..84

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 66.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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