EmergentOrganization/cell-rpg

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core/src/io/github/emergentorganization/cellrpg/tools/physics/BodyEditorLoader.java

Summary

Maintainability
A
2 hrs
Test Coverage

Method readRigidBody has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    private RigidBodyModel readRigidBody(JsonValue bodyElem) {
        RigidBodyModel rbModel = new RigidBodyModel();
        rbModel.name = bodyElem.getString("name");
        rbModel.imagePath = bodyElem.getString("imagePath");

    Method attachFixture has 27 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        public void attachFixture(Body body, String name, FixtureDef fd, float scale) {
            RigidBodyModel rbModel = model.rigidBodies.get(name);
            if (rbModel == null) throw new RuntimeException("Name '" + name + "' was not found.");
    
            Vector2 origin = vec.set(rbModel.origin).scl(scale);

      Method attachFixture has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          public void attachFixture(Body body, String name, FixtureDef fd, float scale) {
              RigidBodyModel rbModel = model.rigidBodies.get(name);
              if (rbModel == null) throw new RuntimeException("Name '" + name + "' was not found.");
      
              Vector2 origin = vec.set(rbModel.origin).scl(scale);

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

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