Showing 206 of 206 total issues
Method getLiveParentsOf
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
private ArrayList<GeneticCell> getLiveParentsOf(int row, int col, int neighborhoodSize, CAGridComponents gridComps) {
// returns list of live cells surrounding cell
// size must be odd!
ArrayList<GeneticCell> parents = new ArrayList<GeneticCell>();
final boolean SKIP_SELF = true;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method testActivationPropagation
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Test
public void testActivationPropagation() throws Exception {
TestCell2 cell_builder = new TestCell2();
logger.debug("cell builder:" + cell_builder);
GeneticCell testCell = new GeneticCell(1, cell_builder);
Method inheritGenes
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void inheritGenes(DGRN parent, int maxAlleles) {
// inherits genes from given parent assuming parent will represent 1/maxAlleles in genetic material
// example: maxAlleles=2 (haploid)
// parent_1: gene1(alleles:2), gene2(alleles:1)
// patent_2: gene1(alleles:1), gene2(alleles:1), gene3(alleles:1)
Method unpackAssets
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
public void unpackAssets() {
URL url = PixelonTransmission.class.getProtectionDomain().getCodeSource().getLocation();
logger.info("copying assets...");
logger.trace("URL:" + url);
logger.trace("ext:" + Gdx.files.getExternalStoragePath());
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handleInput
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
private void handleInput() {
if (mapInputEnabled) {
boolean update = false;
final float speed = MOVE_SPEED * gameCamera.zoom * Gdx.graphics.getDeltaTime();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method unpackAssets
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void unpackAssets() {
URL url = PixelonTransmission.class.getProtectionDomain().getCodeSource().getLocation();
logger.info("copying assets...");
logger.trace("URL:" + url);
logger.trace("ext:" + Gdx.files.getExternalStoragePath());
Method handleContactPair
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void handleContactPair(Entity entityA, Name nameA, Entity entityB, Name nameB) {
// collision damage form A to B
if (entityA.getComponent(CollideEffect.class) != null
&& entityB.getComponent(Health.class) != null) {
entityB.getComponent(Health.class).health -= entityA.getComponent(CollideEffect.class).damage;
Method process
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void process(Entity player) {
Preferences prefs = GameSettings.getPreferences();
int pathDrawRadius = prefs.getInteger(GameSettings.KEY_WEAPON_PATHDRAW_RADIUS);
Method tick
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void tick() {
// computes one cycle through the DGRN
// propagate signals through network
HashMap<String, Integer> nodeUpdates = new HashMap<String, Integer>();
for (Edge edge : graph.getAllEdges()) {
Similar blocks of code found in 2 locations. Consider refactoring. Open
package io.github.emergentorganization.cellrpg.systems.CASystems.GeneticCells.GeneticCellBuilders;
import io.github.emergentorganization.cellrpg.systems.CASystems.CAs.CACell.GeneticCell;
import io.github.emergentorganization.cellrpg.systems.CASystems.CAs.CACell.GeneticCellTest;
import io.github.emergentorganization.cellrpg.systems.CASystems.GeneticCells.DGRN4j.DGRN;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 115.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
package io.github.emergentorganization.cellrpg.systems.CASystems.GeneticCells.GeneticCellBuilders;
import io.github.emergentorganization.cellrpg.systems.CASystems.CAs.CACell.GeneticCell;
import io.github.emergentorganization.cellrpg.systems.CASystems.CAs.CACell.GeneticCellTest;
import io.github.emergentorganization.cellrpg.systems.CASystems.GeneticCells.DGRN4j.DGRN;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 115.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method createEntityByID
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
public int createEntityByID(EntityID id, Vector2 pos, float angleDeg) {
// angleDeg: angle relative to +x axis
try {
switch (id) {
case BULLET:
Similar blocks of code found in 4 locations. Consider refactoring. Open
package io.github.emergentorganization.cellrpg.systems.CASystems.GeneticCells.GeneticCellBuilders;
import io.github.emergentorganization.cellrpg.systems.CASystems.CAs.CACell.GeneticCell;
import io.github.emergentorganization.cellrpg.systems.CASystems.GeneticCells.DGRN4j.DGRN;
import it.uniroma1.dis.wsngroup.gexf4j.core.Node;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 111.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
package io.github.emergentorganization.cellrpg.systems.CASystems.GeneticCells.GeneticCellBuilders;
import io.github.emergentorganization.cellrpg.systems.CASystems.CAs.CACell.GeneticCell;
import io.github.emergentorganization.cellrpg.systems.CASystems.GeneticCells.DGRN4j.DGRN;
import it.uniroma1.dis.wsngroup.gexf4j.core.Node;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 111.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
package io.github.emergentorganization.cellrpg.systems.CASystems.GeneticCells.GeneticCellBuilders;
import io.github.emergentorganization.cellrpg.systems.CASystems.CAs.CACell.GeneticCell;
import io.github.emergentorganization.cellrpg.systems.CASystems.GeneticCells.DGRN4j.DGRN;
import it.uniroma1.dis.wsngroup.gexf4j.core.Node;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 111.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
package io.github.emergentorganization.cellrpg.systems.CASystems.GeneticCells.GeneticCellBuilders;
import io.github.emergentorganization.cellrpg.systems.CASystems.CAs.CACell.GeneticCell;
import io.github.emergentorganization.cellrpg.systems.CASystems.GeneticCells.DGRN4j.DGRN;
import it.uniroma1.dis.wsngroup.gexf4j.core.Node;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 111.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method initLoadWindow
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void initLoadWindow() {
final float PADDING = 2f;
loadWindow.setWidth(SAVE_WINDOW_WIDTH);
loadWindow.setHeight(SAVE_WINDOW_HEIGHT);
Method makeMenuTable
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
private Table makeMenuTable() {
Table table = new Table(skin);
table.row();
// main menu
{
Method addMenuTableButtons
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void addMenuTableButtons() {
// set up menu buttons:
VisLabel controlTypeLabel = new VisLabel("weapon control scheme");
menuTable.add(controlTypeLabel).pad(0f, 0f, 5f, 0f).fill(true, false).row();
PlayerInputProcessor playInProc = world.getSystem(InputSystem.class).getPlayerInputProcessor();
Method createTubSnake
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
private int createTubSnake(Vector2 pos) {
Entity ent = new EntityBuilder(world, npc, "tub still life with snake behavior", EntityID.TUBSNAKE.toString(), pos)
.addBuilder(new VisualBuilder()
.texture(Resources.TEX_TUBSNAKE)
.renderIndex(RenderIndex.NPC)