src/utils/goldenage.ts
import { Utils, iterateOverNodelist } from './utils';
import { Civilization } from '../classes';
const u = new Utils();
export function addGoldenAgePoints(playerCiv:Civilization) {
let goldenAgeProgress = u.elt('.golden-age-progress');
let goldenAgeMeter = u.elt('.metric-golden-age');
let goldenAgePoints = playerCiv.happiness - playerCiv.anger;
playerCiv.goldenAgeProgress += goldenAgePoints;
goldenAgeProgress.textContent = u.abbrNum(playerCiv.goldenAgeProgress);
if (playerCiv.goldenAgeProgress > 0) {
let goldenAgePercent:string = ((playerCiv.goldenAgeProgress / playerCiv.goldenAgeGoal) * 100) + '%';
let bgString:string = u.progressBar(goldenAgePercent, '#BDBD6C', '#222');
goldenAgeMeter.style.background = bgString;
} else {
let goldenAgePercent:string = ((playerCiv.goldenAgeProgress / playerCiv.goldenAgeGoal) * 100) + '%';
let bgString:string = u.progressBar(goldenAgePercent, '#DB3535', '#DB3535');
goldenAgeMeter.style.background = bgString;
}
if (goldenAgePoints > 0) {
u.elt('.metric-golden-age-points').style.background = '#212006';
} else {
u.elt('.metric-golden-age-points').style.background = '#DB3535';
}
}
export function updateGoldenAgePoints(playerCiv:Civilization) {
u.elt('.metric-golden-age-points').innerHTML = `${playerCiv.happiness - playerCiv.anger} <img src='img/golden-age.png'>`;
}