EventGhost/EventGhost

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plugins/FS20PCE/__init__.py

Summary

Maintainability
D
2 days
Test Coverage

Function RawCallback has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring.
Open

    def RawCallback(self, data):
        if not data or len(data) != 13 or ord(data[0]) != 2 or ord(data[1]) != 11:
            self.PrintError("invalid data")
            return

Severity: Minor
Found in plugins/FS20PCE/__init__.py - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File __init__.py has 342 lines of code (exceeds 250 allowed). Consider refactoring.
Open

"""<rst>
Allows to receive events from FS20 remote controls.

|

Severity: Minor
Found in plugins/FS20PCE/__init__.py - About 4 hrs to fix

    Function Configure has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring.
    Open

        def Configure(self,
            mappings = None,
        ):
            #gui callbacks and helper methods
            def ValidChars(input):
    Severity: Minor
    Found in plugins/FS20PCE/__init__.py - About 3 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function Configure has 46 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        def Configure(self,
            mappings = None,
        ):
            #gui callbacks and helper methods
            def ValidChars(input):
    Severity: Minor
    Found in plugins/FS20PCE/__init__.py - About 1 hr to fix

      Function GetGroupNames has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

          def GetGroupNames(self, houseCode, deviceCode):
              names = [houseCode + "." + deviceCode]
              if self.mappings:
                  for houseCodePattern, deviceCodePattern, deviceName in self.mappings:
                      if (deviceName in names):
      Severity: Minor
      Found in plugins/FS20PCE/__init__.py - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              for i in range(mappingsList.GetColumnCount()):
                  mappingsList.SetColumnWidth(i, wx.LIST_AUTOSIZE_USEHEADER)
                  size = mappingsList.GetColumnWidth(i)
                  mappingsList.SetColumnWidth(i, wx.LIST_AUTOSIZE)
                  mappingsList.SetColumnWidth(i, max(size, mappingsList.GetColumnWidth(i) + 5))
      Severity: Major
      Found in plugins/FS20PCE/__init__.py and 1 other location - About 1 hr to fix
      plugins/HID/__init__.py on lines 253..257

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 76.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

          def ReconnectDevice(self, event):
              """method to reconnect a disconnect device"""
              if self.thread == None:
                  if not IsDeviceName(event.payload, VENDOR_ID, PRODUCT_ID):
                      return
      Severity: Major
      Found in plugins/FS20PCE/__init__.py and 1 other location - About 1 hr to fix
      plugins/GameVoice/__init__.py on lines 78..91

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 66.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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