src/shaders/shaders.layer.uniform.js
import { Vector2 } from 'three/src/math/Vector2';
/**
* @module shaders/data
*/
export default class ShadersUniform {
static uniforms() {
return {
uTextureBackTest0: {
type: 't',
value: [],
typeGLSL: 'sampler2D',
},
uTextureBackTest1: {
type: 't',
value: [],
typeGLSL: 'sampler2D',
},
uOpacity0: {
type: 'f',
value: 1.0,
typeGLSL: 'float',
},
uOpacity1: {
type: 'f',
value: 1.0,
typeGLSL: 'float',
},
uType0: {
type: 'i',
value: 0,
typeGLSL: 'int',
},
uType1: {
type: 'i',
value: 1,
typeGLSL: 'int',
},
uTrackMouse: {
type: 'i',
value: 0,
typeGLSL: 'int',
},
uMouse: {
type: 'v2',
value: new Vector2(),
typeGLSL: 'vec2',
},
};
}
}