src/shaders/shaders.layer.uniform.js

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import { Vector2 } from 'three/src/math/Vector2';

/**
 * @module shaders/data
 */
export default class ShadersUniform {
  static uniforms() {
    return {
      uTextureBackTest0: {
        type: 't',
        value: [],
        typeGLSL: 'sampler2D',
      },
      uTextureBackTest1: {
        type: 't',
        value: [],
        typeGLSL: 'sampler2D',
      },
      uOpacity0: {
        type: 'f',
        value: 1.0,
        typeGLSL: 'float',
      },
      uOpacity1: {
        type: 'f',
        value: 1.0,
        typeGLSL: 'float',
      },
      uType0: {
        type: 'i',
        value: 0,
        typeGLSL: 'int',
      },
      uType1: {
        type: 'i',
        value: 1,
        typeGLSL: 'int',
      },
      uTrackMouse: {
        type: 'i',
        value: 0,
        typeGLSL: 'int',
      },
      uMouse: {
        type: 'v2',
        value: new Vector2(),
        typeGLSL: 'vec2',
      },
    };
  }
}