src/widgets/widgets.base.ts
Function widgetsBase
has 334 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
const widgetsBase = (three = (window as any).THREE) => {
if (three === undefined || three.Object3D === undefined) {
return null;
}
Function widgetsBase
has a Cognitive Complexity of 64 (exceeds 5 allowed). Consider refactoring. Open
Open
const widgetsBase = (three = (window as any).THREE) => {
if (three === undefined || three.Object3D === undefined) {
return null;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File widgets.base.ts
has 363 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
import WidgetsCss from './widgets.css';
import {COLORS} from '../core/core.colors';
import CoreUtils from '../core/core.utils';
Function constructor
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
constructor(targetMesh: THREE.Mesh, controls: THREE.OrbitControls, params: WidgetParameter) {
super();
this._widgetType = 'Base';