src/widgets/widgets.biruler.js
import { widgetsBase } from './widgets.base';
import { widgetsHandle as widgetsHandleFactory } from './widgets.handle';
/**
* @module widgets/biruler
*/
const widgetsBiruler = (three = window.THREE) => {
if (three === undefined || three.Object3D === undefined) {
return null;
}
const Constructor = widgetsBase(three);
return class extends Constructor {
constructor(targetMesh, controls, params = {}) {
super(targetMesh, controls, params);
this._widgetType = 'BiRuler';
// incoming parameters (optional: lps2IJK, pixelSpacing, ultrasoundRegions, worldPosition)
this._calibrationFactor = params.calibrationFactor || null;
// outgoing values
this._distance = null;
this._distance2 = null;
this._units = !this._calibrationFactor && !params.pixelSpacing ? 'units' : 'mm';
// mesh stuff
this._material = null;
this._geometry = null;
this._mesh = null;
// dom stuff
this._line = null;
this._label = null;
this._line2 = null;
this._label2 = null;
this._dashline = null;
// add handles
this._handles = [];
let handle;
const WidgetsHandle = widgetsHandleFactory(three);
for (let i = 0; i < 4; i++) {
handle = new WidgetsHandle(targetMesh, controls, params);
this.add(handle);
this._handles.push(handle);
}
this._handles[1].active = true;
this._handles[1].tracking = true;
this._handles[3].active = true;
this._handles[3].tracking = true;
this.create();
this.onMove = this.onMove.bind(this);
this.addEventListeners();
}
addEventListeners() {
this._container.addEventListener('wheel', this.onMove);
}
removeEventListeners() {
this._container.removeEventListener('wheel', this.onMove);
}
onStart(evt) {
this._handles.forEach(elem => elem.onStart(evt));
this._active =
this._handles[0].active ||
this._handles[1].active ||
this._handles[2].active ||
this._handles[3].active;
this.update();
}
onMove(evt) {
if (this._active) {
this._dragged = true;
} else {
this._hovered =
this._handles[0].hovered ||
this._handles[1].hovered ||
this._handles[2].hovered ||
this._handles[3].hovered;
this._container.style.cursor = this._hovered ? 'pointer' : 'default';
}
this._handles.forEach(elem => elem.onMove(evt));
this.update();
}
onEnd() {
this._handles[0].onEnd();
this._handles[2].onEnd();
if (
this._handles[1].tracking &&
this._handles[0].screenPosition.distanceTo(this._handles[1].screenPosition) < 10
) {
return;
}
if (!this._dragged && this._active && !this._handles[3].tracking) {
this._selected = !this._selected; // change state if there was no dragging
this._handles[0].selected = this._selected;
this._handles[2].selected = this._selected;
}
// Fourth Handle
if (this._handles[1].active) {
this._handles[3].onEnd();
} else if (this._dragged || !this._handles[3].tracking) {
this._handles[3].tracking = false;
this._handles[3].onEnd();
} else {
this._handles[3].tracking = false;
}
this._handles[3].selected = this._selected;
// Second Handle
if (this._dragged || !this._handles[1].tracking) {
this._handles[1].tracking = false;
this._handles[1].onEnd();
} else {
this._handles[1].tracking = false;
}
this._handles[1].selected = this._selected;
this._active =
this._handles[0].active ||
this._handles[1].active ||
this._handles[2].active ||
this._handles[3].active;
this._dragged = false;
this.update();
}
create() {
this.createMesh();
this.createDOM();
}
createMesh() {
// geometry
this._geometry = new three.Geometry();
this._geometry.vertices = [
this._handles[0].worldPosition,
this._handles[1].worldPosition,
this._handles[2].worldPosition,
this._handles[3].worldPosition,
];
// material
this._material = new three.LineBasicMaterial();
this.updateMeshColor();
// mesh
this._mesh = new three.LineSegments(this._geometry, this._material);
this._mesh.visible = true;
this.add(this._mesh);
}
createDOM() {
this._line = document.createElement('div');
this._line.className = 'widgets-line';
this._container.appendChild(this._line);
this._label = document.createElement('div');
this._label.className = 'widgets-label';
this._container.appendChild(this._label);
this._line2 = document.createElement('div');
this._line2.className = 'widgets-line';
this._container.appendChild(this._line2);
this._label2 = document.createElement('div');
this._label2.className = 'widgets-label';
this._container.appendChild(this._label2);
this._dashline = document.createElement('div');
this._dashline.className = 'widgets-dashline';
this._container.appendChild(this._dashline);
this.updateDOMColor();
}
hideDOM() {
this._line.style.display = 'none';
this._label.style.display = 'none';
this._line2.style.display = 'none';
this._label2.style.display = 'none';
this._dashline.style.display = 'none';
this._handles.forEach(elem => elem.hideDOM());
}
showDOM() {
this._line.style.display = '';
this._label.style.display = '';
this._line2.style.display = '';
this._label2.style.display = '';
this._dashline.style.display = '';
this._handles.forEach(elem => elem.showDOM());
}
update() {
this.updateColor();
this._handles.forEach(elem => elem.update());
this.updateMeshColor();
this.updateMeshPosition();
this.updateDOM();
}
updateMeshColor() {
if (this._material) {
this._material.color.set(this._color);
}
}
updateMeshPosition() {
if (this._geometry) {
this._geometry.verticesNeedUpdate = true;
}
}
updateDOM() {
this.updateDOMColor();
// update first line
const lineData = this.getLineData(
this._handles[0].screenPosition,
this._handles[1].screenPosition
);
this._line.style.transform = `translate3D(${lineData.transformX}px, ${
lineData.transformY
}px, 0)
rotate(${lineData.transformAngle}rad)`;
this._line.style.width = lineData.length + 'px';
// update second line
const line2Data = this.getLineData(
this._handles[2].screenPosition,
this._handles[3].screenPosition
);
this._line2.style.transform = `translate3D(${line2Data.transformX}px, ${
line2Data.transformY
}px, 0)
rotate(${line2Data.transformAngle}rad)`;
this._line2.style.width = line2Data.length + 'px';
// update dash line
const line1Center = this._handles[0].worldPosition
.clone()
.add(this._handles[1].worldPosition)
.multiplyScalar(0.5);
const line2Center = this._handles[2].worldPosition
.clone()
.add(this._handles[3].worldPosition)
.multiplyScalar(0.5);
const dashLineData = this.getLineData(
this.worldToScreen(line1Center),
this.worldToScreen(line2Center)
);
this._dashline.style.transform = `translate3D(${dashLineData.transformX}px, ${
dashLineData.transformY
}px, 0)
rotate(${dashLineData.transformAngle}rad)`;
this._dashline.style.width = dashLineData.length + 'px';
// update labels
const distanceData = this.getDistanceData(
this._handles[0].worldPosition,
this._handles[1].worldPosition,
this._calibrationFactor
);
const distanceData2 = this.getDistanceData(
this._handles[2].worldPosition,
this._handles[3].worldPosition,
this._calibrationFactor
);
const title = 'Calibration is required to display the distance in mm';
this._distance = distanceData.distance;
this._distance2 = distanceData2.distance;
if (distanceData.units && distanceData2.units && distanceData.units === distanceData2.units) {
this._units = distanceData.units;
} else {
if (!distanceData.units) {
distanceData.units = this._units;
}
if (!distanceData2.units) {
distanceData2.units = this._units;
}
}
if (distanceData.units === 'units' && !this._label.hasAttribute('title')) {
this._label.setAttribute('title', title);
this._label.style.color = this._colors.error;
} else if (distanceData.units !== 'units' && this._label.hasAttribute('title')) {
this._label.removeAttribute('title');
this._label.style.color = this._colors.text;
}
if (distanceData2.units === 'units' && !this._label2.hasAttribute('title')) {
this._label2.setAttribute('title', title);
this._label2.style.color = this._colors.error;
} else if (distanceData2.units !== 'units' && this._label2.hasAttribute('title')) {
this._label2.removeAttribute('title');
this._label2.style.color = this._colors.text;
}
this._label.innerHTML = `${this._distance.toFixed(2)} ${distanceData.units}`;
this._label2.innerHTML = `${this._distance2.toFixed(2)} ${distanceData2.units}`;
let angle = Math.abs(lineData.transformAngle);
if (angle > Math.PI / 2) {
angle = Math.PI - angle;
}
const labelPadding =
Math.tan(angle) < this._label.offsetHeight / this._label.offsetWidth
? this._label.offsetWidth / 2 / Math.cos(angle) + 15 // 5px for each handle + padding
: this._label.offsetHeight / 2 / Math.cos(Math.PI / 2 - angle) + 15;
const paddingVector = lineData.line.normalize().multiplyScalar(labelPadding);
const paddingPoint =
lineData.length > labelPadding * 2
? this._handles[1].screenPosition.clone().sub(paddingVector)
: this._handles[1].screenPosition.clone().add(paddingVector);
const transform = this.adjustLabelTransform(this._label, paddingPoint);
this._label.style.transform = `translate3D(${transform.x}px, ${transform.y}px, 0)`;
let angle2 = Math.abs(line2Data.transformAngle);
if (angle2 > Math.PI / 2) {
angle2 = Math.PI - angle2;
}
const label2Padding =
Math.tan(angle2) < this._label2.offsetHeight / this._label2.offsetWidth
? this._label2.offsetWidth / 2 / Math.cos(angle2) + 15 // 5px for each handle + padding
: this._label2.offsetHeight / 2 / Math.cos(Math.PI / 2 - angle2) + 15;
const paddingVector2 = line2Data.line.normalize().multiplyScalar(label2Padding);
const paddingPoint2 =
line2Data.length > label2Padding * 2
? this._handles[3].screenPosition.clone().sub(paddingVector2)
: this._handles[3].screenPosition.clone().add(paddingVector2);
const transform2 = this.adjustLabelTransform(this._label2, paddingPoint2);
this._label2.style.transform = `translate3D(${transform2.x}px, ${transform2.y}px, 0)`;
}
updateDOMColor() {
this._line.style.backgroundColor = this._color;
this._label.style.borderColor = this._color;
this._line2.style.backgroundColor = this._color;
this._label2.style.borderColor = this._color;
this._dashline.style.borderTop = '1.5px dashed ' + this._color;
}
free() {
this.removeEventListeners();
this._handles.forEach(h => {
this.remove(h);
h.free();
});
this._handles = [];
this._container.removeChild(this._line);
this._container.removeChild(this._label);
this._container.removeChild(this._line2);
this._container.removeChild(this._label2);
this._container.removeChild(this._dashline);
// mesh, geometry, material
this.remove(this._mesh);
this._mesh.geometry.dispose();
this._mesh.geometry = null;
this._mesh.material.dispose();
this._mesh.material = null;
this._mesh = null;
this._geometry.dispose();
this._geometry = null;
this._material.vertexShader = null;
this._material.fragmentShader = null;
this._material.uniforms = null;
this._material.dispose();
this._material = null;
super.free();
}
/**
* Get length of rulers
*
* @return {Array}
*/
getDistances() {
return [this._distance, this._distance2];
}
get targetMesh() {
return this._targetMesh;
}
set targetMesh(targetMesh) {
this._targetMesh = targetMesh;
this._handles.forEach(elem => (elem.targetMesh = targetMesh));
this.update();
}
get worldPosition() {
return this._worldPosition;
}
set worldPosition(worldPosition) {
this._handles.forEach(elem => elem.worldPosition.copy(worldPosition));
this._worldPosition.copy(worldPosition);
this.update();
}
get calibrationFactor() {
return this._calibrationFactor;
}
set calibrationFactor(calibrationFactor) {
this._calibrationFactor = calibrationFactor;
this._units = 'mm';
this.update();
}
get shotestDistance() {
return this._distance < this._distance2 ? this._distance : this._distance2;
}
get longestDistance() {
return this._distance > this._distance2 ? this._distance : this._distance2;
}
};
};
export { widgetsBiruler };
export default widgetsBiruler();