FarmBot/Farmbot-Web-App

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frontend/farm_designer/map/profile/content.tsx

Summary

Maintainability
C
1 day
Test Coverage

Function ProfileSvg has 95 lines of code (exceeds 25 allowed). Consider refactoring.
Open

export const ProfileSvg = (props: ProfileSvgProps) => {
  const { expanded, mapTransformProps, tools, position, getConfigValue } = props;
  const lineAxis = props.designer.profileAxis;
  const selectionWidth = props.designer.profileWidth;
  const profileAxis = lineAxis == "x" ? "y" : "x";
Severity: Major
Found in frontend/farm_designer/map/profile/content.tsx - About 3 hrs to fix

    File content.tsx has 257 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    import React from "react";
    import { uniq, sortBy, ceil, range, cloneDeep, reverse } from "lodash";
    import {
      TaggedPoint, TaggedToolSlotPointer, TaggedWeedPointer,
    } from "farmbot";
    Severity: Minor
    Found in frontend/farm_designer/map/profile/content.tsx - About 2 hrs to fix

      Function PointGraphic has 26 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      const PointGraphic = (props: ProfilePointProps) => {
        const { point } = props;
        const { color } = props.point.body.meta;
        switch (point.body.pointer_type) {
          case "ToolSlot":
      Severity: Minor
      Found in frontend/farm_designer/map/profile/content.tsx - About 1 hr to fix

        Function PointGraphic has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
        Open

        const PointGraphic = (props: ProfilePointProps) => {
          const { point } = props;
          const { color } = props.point.body.meta;
          switch (point.body.pointer_type) {
            case "ToolSlot":
        Severity: Minor
        Found in frontend/farm_designer/map/profile/content.tsx - About 55 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function ProfileSvg has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
        Open

        export const ProfileSvg = (props: ProfileSvgProps) => {
          const { expanded, mapTransformProps, tools, position, getConfigValue } = props;
          const lineAxis = props.designer.profileAxis;
          const selectionWidth = props.designer.profileWidth;
          const profileAxis = lineAxis == "x" ? "y" : "x";
        Severity: Minor
        Found in frontend/farm_designer/map/profile/content.tsx - About 25 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Similar blocks of code found in 3 locations. Consider refactoring.
        Open

            case "Plant":
              return props.getConfigValue(BooleanSetting.show_plants)
                ? <PlantPoint
                  {...props as ProfilePointProps<TaggedPlant>} />
                : <g id={"plants-hidden"} />;
        Severity: Major
        Found in frontend/farm_designer/map/profile/content.tsx and 2 other locations - About 1 hr to fix
        frontend/farm_designer/map/profile/content.tsx on lines 185..189
        frontend/farm_designer/map/profile/content.tsx on lines 195..199

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 59.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 3 locations. Consider refactoring.
        Open

            case "Weed":
              return props.getConfigValue(BooleanSetting.show_weeds)
                ? <WeedPoint
                  {...props as ProfilePointProps<TaggedWeedPointer>} />
                : <g id={"weeds-hidden"} />;
        Severity: Major
        Found in frontend/farm_designer/map/profile/content.tsx and 2 other locations - About 1 hr to fix
        frontend/farm_designer/map/profile/content.tsx on lines 185..189
        frontend/farm_designer/map/profile/content.tsx on lines 190..194

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 59.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 3 locations. Consider refactoring.
        Open

            case "ToolSlot":
              return props.getConfigValue(BooleanSetting.show_farmbot)
                ? <ToolProfilePoint
                  {...props as ProfilePointProps<TaggedToolSlotPointer>} />
                : <g id={"tools-hidden"} />;
        Severity: Major
        Found in frontend/farm_designer/map/profile/content.tsx and 2 other locations - About 1 hr to fix
        frontend/farm_designer/map/profile/content.tsx on lines 190..194
        frontend/farm_designer/map/profile/content.tsx on lines 195..199

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 59.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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