Similar blocks of code found in 2 locations. Consider refactoring. Open
class DestroyGuide < Mutations::Command
required do
model :user
string :id
end
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Missing top-level class documentation comment. Open
class DestroyGuide < Mutations::Command
- Read upRead up
- Exclude checks
This cop checks for missing top-level documentation of classes and modules. Classes with no body are exempt from the check and so are namespace modules - modules that have nothing in their bodies except classes, other modules, constant definitions or constant visibility declarations.
The documentation requirement is annulled if the class or module has a "#:nodoc:" comment next to it. Likewise, "#:nodoc: all" does the same for all its children.
Example:
# bad
class Person
# ...
end
module Math
end
# good
# Description/Explanation of Person class
class Person
# ...
end
# allowed
# Class without body
class Person
end
# Namespace - A namespace can be a class or a module
# Containing a class
module Namespace
# Description/Explanation of Person class
class Person
# ...
end
end
# Containing constant visibility declaration
module Namespace
class Private
end
private_constant :Private
end
# Containing constant definition
module Namespace
Public = Class.new
end
Missing frozen string literal comment. Open
module Guides
- Read upRead up
- Exclude checks
This cop is designed to help you transition from mutable string literals
to frozen string literals.
It will add the comment # frozen_string_literal: true
to the top of
files to enable frozen string literals. Frozen string literals may be
default in future Ruby. The comment will be added below a shebang and
encoding comment.
Note that the cop will ignore files where the comment exists but is set
to false
instead of true
.
Example: EnforcedStyle: always (default)
# The `always` style will always add the frozen string literal comment
# to a file, regardless of the Ruby version or if `freeze` or `<<` are
# called on a string literal.
# bad
module Bar
# ...
end
# good
# frozen_string_literal: true
module Bar
# ...
end
# good
# frozen_string_literal: false
module Bar
# ...
end
Example: EnforcedStyle: never
# The `never` will enforce that the frozen string literal comment does
# not exist in a file.
# bad
# frozen_string_literal: true
module Baz
# ...
end
# good
module Baz
# ...
end
Example: EnforcedStyle: always_true
# The `always_true` style enforces that the frozen string literal
# comment is set to `true`. This is a stricter option than `always`
# and forces projects to use frozen string literals.
# bad
# frozen_string_literal: false
module Baz
# ...
end
# bad
module Baz
# ...
end
# good
# frozen_string_literal: true
module Bar
# ...
end
Use a guard clause (return unless @guide && (@guide.user != user)
) instead of wrapping the code inside a conditional expression. Open
if @guide && (@guide.user != user)
- Read upRead up
- Exclude checks
Use a guard clause instead of wrapping the code inside a conditional expression
Example:
# bad
def test
if something
work
end
end
# good
def test
return unless something
work
end
# also good
def test
work if something
end
# bad
if something
raise 'exception'
else
ok
end
# good
raise 'exception' if something
ok
# bad
if something
foo || raise('exception')
else
ok
end
# good
foo || raise('exception') if something
ok