src/components/KillTeam2021/data/greenskin.ts
import { Archetype, FireteamArchetypes, Ploy } from '../../../types/KillTeam2021'
const archetypes: FireteamArchetypes = {
fireteams: {
'Boy Fire Team': [Archetype.SEEK_AND_DESTROY, Archetype.SECURITY],
'Clan Kommando Fire Team': [Archetype.SEEK_AND_DESTROY, Archetype.INFILTRATION],
'Speshulist Fire Team': [Archetype.SEEK_AND_DESTROY]
}
}
const strategicPloys: Ploy[] = [
{
name: 'Dakka! Dakka! Dakka!',
cost: 1,
description: `Until the end of the Turning Point, each time a friendly GREENSKINđź’€ operative makes a shooting attack, in the Roll Attack Dice step of that shooting attack,
if you retain any critical hits, you can select one of your failed hits to be retained as a successfull normal hit.`
}, {
name: 'Waaagh!',
cost: 1,
description: `Until the end of the Turning Point, each time a friendly GREENSKINđź’€ operative fights in combat, in a Roll Attack Dice step of that combat,
when you would retain two or more normal hits, you can select one of those hits to be retained as a critical hit instead.`
}, {
name: 'Get stuck in!',
cost: 1,
description: 'Until the end of the Turning Point, each time a friendly BOY operative performs a **Fight** action, in the Roll Attack Dice step of that combat, you can re-roll one of your attack dice.'
}, {
name: 'Skulk about',
cost: 1,
description: `Until the end of the Turning Point, each time a shooting attack is made against a friendly CLAN COMMANDO operative, before rolling defence dice for that shooting attack,
if it has a Conceal order, you can retain one as a successfull normal save without rolling it.`
}
]
const tacticalPloys: Ploy[] = [
{
name: 'Just a scratch',
cost: 1,
description: `Use this tactical Ploy in the Resolve Successfull Hits step of a shooting attack or combat, when damage would beinflicked on a friendly GREENSKINđź’€ operative,
(excluding KOMMANDO GROT operatives), from an attack dice. Ignore the damage inflicted from that attack dice.`
}, {
name: 'More Dakka',
cost: 1,
description: 'Use this Tactical Ploy after making a shooting attack with a friendly GREENSKINI operative in which the target did not lose any wounds. Repeat that shooting attack.'
}
]
const data = {
name: 'Greenskin' as const,
strategicPloys,
tacticalPloys,
archetypes
}
export default data