src/components/KillTeam2021/data/hiveFleet.ts
import { Archetype, FireteamArchetypes, Ploy } from '../../../types/KillTeam2021'
const archetypes: FireteamArchetypes = {
fireteams: {
'Tyranid Warrior Fire Team': [Archetype.SEEK_AND_DESTROY, Archetype.SECURITY],
'Genestealer Fire Team': [Archetype.SEEK_AND_DESTROY, Archetype.INFILTRATION],
'Tyranid Swarm Fire Team': [Archetype.SEEK_AND_DESTROY, Archetype.SECURITY, Archetype.RECON]
}
}
const strategicPloys: Ploy[] = [
{
name: 'Stalk',
cost: 1,
description: 'One friendly HIVE FLEET💀 operative that has a Conceal order and is more than ■from enemy operatives can perform a free **Normal Move** action.'
}, {
name: 'Lurk',
cost: 1,
description: `Until the end of the Turning Point, each time a shooting attack is made against a friendly HIVE FLEET💀 operative, in the Roll Defence Dice step of that shooting attack, before
rolling your defence dice, if it is in Cover and either has a Conceal order or is ready, one additional dice can be retained as a successful normal save as a result of Cover
regardless of any rules that treat the operative as having an Engage order (e.g. Vantage Point).`
}, {
name: 'Feed',
cost: 1,
description: 'Until the end of the Turning Point, each time a friendly HIVE FLEET💀 operative fights in combat, the first time you strike with a critical hit in that combat, inflict one additional damage.'
}
]
const tacticalPloys: Ploy[] = [
{
name: 'Unseen hunter',
cost: 1,
description: 'Use this Tactical Ploy at the start or end of any activation. Select one friendly HIVE FLEET💀 operative that has not performed a shooting attack during this Turning Point. You can change its order.'
}, {
name: 'Will of the hive mind',
cost: 1,
description: 'Use this Tactical Ploy when a friendly HIVE FLEET💀 operative within ⬟ of a friendly HIVE FLEET💀 SYNAPSE operative is activated. Add 1 to the activated operative\'s APL.'
}, {
name: 'Aggresive biostrain',
cost: 1,
description: 'Use this Tactical Ploy after making a shooting attack with a friendly HIVE FLEET💀 operative in which the target did not lose any wounds. Repeat that shooting attack.'
}
]
const data = {
name: 'Hive Fleet' as const,
strategicPloys,
tacticalPloys,
archetypes
}
export default data