src/components/KillTeam2021/data/hunterCadre.ts
import { Archetype, FireteamArchetypes, Ploy } from '../../../types/KillTeam2021'
const archetypes: FireteamArchetypes = {
fireteams: {
'Fire Warrior Fire Team': [Archetype.SECURITY],
'Pathfinder Fire Team': [Archetype.RECON],
'Stealth Battlesuit Fire Team': [Archetype.INFILTRATION, Archetype.RECON]
}
}
const strategicPloys: Ploy[] = [
{
name: 'Aimed Pulse Volley',
cost: 1,
description: `Until the end of the Turning Point, each time a friendly FIRE WARRIOR operative makes a shooting attack with a pulse rifle as a result of a **Shoot** action, in the
Roll Attack Dice step of that shooting attack, if it has not moved during that activation, you can re-roll one of your attack dice.`
}, {
name: 'Breach and Clear',
cost: 1,
description: `Until the end of the Turning Point, each time a friendly FIRE WARRIOR operative makes a shooting attack with a pulse blaster as a result of a **Shoot** action:
- For that shooting attack, enemy operatives within ■ of it are not in Cover.
- In the Roll Attack Dice step of that shooting attack, if the target is within ■ of it, you can re-roll one of your attack dice.`
}, {
name: 'Camouflage Field Engagement',
cost: 1,
description: 'Until the end of the Turning Point, friendly STEALTH BATTLESUIT operatives can perform the following action:',
action: {
id: 'd914e915-c2e8-410d-bfa1-ca1cca16de7b',
name: 'Camouflage Field Engagement',
cost: 1,
description: 'Change this operative\'s order.'
}
}, {
name: 'Recon Sweep',
cost: 1,
description: `Friendly PATHFINDER operatives that are wholly within ⬟ of any killzone edge can immediately perform a free **Dash** action, but only if they can finish that move
wholly within ⬟ of a killzone edge that is not your own killzone edge.`
}
]
const tacticalPloys: Ploy[] = [
{
name: 'Supporting Fire',
cost: 1,
description: `Use this Tactical Ploy in the Firefight phase, when a **Shoot** action is declared for a friendly HUNTER CADRE💀 operative.In the Select Valid Target step of that
shooting attack, you must select an enemy operative that is within Engagement Range of one or more other friendly operatives and within ⬟ of the active operative,
and that enemy operative cannot be in Cover as a result of friendly operative's bases. Note, however that in the Roll Defence Dice step of that shooting attack,
the enemy operative can be in Cover as a result of friendly operatives' bases.`
}, {
name: 'Stand and Fire',
cost: 1,
description: `Use this Tactical Ploy when a friendly HUNTER CADRE💀 operative (excluding a DRONE operative) is selected as the target for combat. For that combat:
- Select a ranged weapon to fight with.
- Treat that weapon's Ballistic Skill characteristic as a Weapon Skill characteristic.
- Ignore any special rules that weapon has.`
}
]
const data = {
name: 'Hunter Cadre' as const,
strategicPloys,
tacticalPloys,
archetypes
}
export default data