src/components/KillTeam2021/data/imperialGuard.ts
import { Archetype, FireteamArchetypes, Ploy } from '../../../types/KillTeam2021'
const archetypes: FireteamArchetypes = {
fireteams: {
'Guardsman Fire Team': [Archetype.SECURITY],
'Tempestus Scion Fire Team': [Archetype.SECURITY, Archetype.SEEK_AND_DESTROY, Archetype.INFILTRATION, Archetype.RECON]
}
}
const strategicPloys: Ploy[] = [
{
name: 'Take Aim!',
cost: 1,
description: `Until the end of the Turning Point, each time a friendly operative that was issued this Guardsman Order makes a shooting attack, in the Roll Attack Dice step of that
shooting attack, you can re-roll any or all of your attack dice results of 1.`
}, {
name: 'Take Cover!',
cost: 1,
description: `Until the end of the Turning Point, each time a shooting attack is made against a friendly operative that was issued this Guardsman Order, in the Roll Defence Dice
step of that shooting attack, if it is in Cover, you can re-roll any or all of your defence dice results of 1.`
}, {
name: 'Fix Bayonets!',
cost: 1,
description: `Until the end of the Turning Point, each time a friendly operative that was issued this Guardsman Order fights in combat, in the Roll Attack Dice step of that combat,
you can re-roll any or all of your attack dice results of 1.`
}, {
name: 'Move! Move! Move!',
cost: 1,
description: `Until the end of the Turning Point, each time a friendly operative that was issued this Guardsman Order is activated, until the end of that activation, add ▲ to its
Movement characteristic.`
}, {
name: 'Special Forces',
cost: 1,
description: `Select the Pick Up action or one mission action friendly TEMPESTUS SCION operatives can perform. Until the end of the Turning Point, each time a friendly TEMPESTUS SCION
operative is activated, it can perform that action for one less AP (to a minimum of 0AP).`
}
]
const tacticalPloys: Ploy[] = [
{
name: 'Bring It Down!',
cost: 1,
description: `Use this Tactical Ploy after a friendly IMPERIAL GUARD💀 operative makes a shooting attack. Until the end of the Turning Point, each time another friendly IMPERIAL GUARD💀
operative makes a shooting attack against the target of that shooting attack, in the Roll Attack Dice step of that subsequent shooting attack, you can re-roll any or all
of your attack dice.`
}
]
const data = {
name: 'Imperial Guard' as const,
strategicPloys,
tacticalPloys,
archetypes
}
export default data