src/components/KillTeam2021/data/tombWorld.ts
import { Archetype, FireteamArchetypes, Ploy } from '../../../types/KillTeam2021'
const archetypes: FireteamArchetypes = {
fireteams: {
'Necron Warrior Fire Team': [Archetype.SECURITY],
'Deathmark Fire Team': [Archetype.SEEK_AND_DESTROY, Archetype.RECON],
'Immortal Fire Team': [Archetype.SEEK_AND_DESTROY, Archetype.SECURITY],
'Flayed One Fire Team': [Archetype.SEEK_AND_DESTROY, Archetype.INFILTRATION]
}
}
const strategicPloys: Ploy[] = [
{
name: 'Relentless Onslaught',
cost: 1,
description: `Until the end of the Turning Point, each time a friendly TOMB WORLD💀 operative makes a shooting attack, in the Roll Attack Dice step of
that shooting attack, if the target is within ⬟ of it, you can re-roll one of your attack dice.`
}, {
name: 'Dimensional Concealment',
cost: 1,
description: 'Until the end of the Turning Point, friendly **DEATHMARK** operatives can perform the following action:',
action: {
id: '1',
name: 'Dimensional Concealment',
cost: 1,
description: 'Change this operative\'s order.'
}
}, {
name: 'Implacable March',
cost: 1,
description: `Until the end of the Turning Point, each time a friendly TOMB WORLD💀 operative is activated, after determining its order, if it has an **Engage** order,
it can perform an implacable march. If it does, for that activation:
- Add ⬤ to its Movement characteristic.
- It can only perform **Normal Move**, **Charge**, **Shoot** and **Fight** actions.`
}, {
name: 'Skulking Killer',
cost: 1,
description: `Until the end of the Turning Point, friendly **FLAYED ONE** operatives gain the following ability:
**Skulking Killer**: This operative can perform a **Charge** action while it has a **Conceal** order.`
}
]
const tacticalPloys: Ploy[] = [
{
name: 'Reanimation Protocols',
cost: 0,
description: `Use this Tactical Ploy when a friendly TOMB WORLD💀 operative is incapacitated. Before removing that operative from the killzone, place a Reanimation token
under its base and leave its order token next to it. In the **Ready Operatives** step of each Turning Point, before resolving the **Living Metal** ability, roll one D6
for each of your Reanimation tokens. On a 3+ (or a 2+ if that operative is a NECRON WARRIOR operative):
- Set up the operative that Reanimation token was placed for.
- It must be as close as possible to that Reanimation token and not within Engagement Range of enemy operatives.
- It has D3 wounds remaining.
- It has the order of the remaining order token.
- Remove that Reanimation token.`
}, {
name: 'Living Lightning',
cost: 1,
description: `Use this Tactical Ploy in the **Roll Attack Dice** step of a shooting attack, when one or more critical hits are retained for a shooting attack made with
a tesla carbine that a friendly **IMMORTAL** operative is equipped with. Select one of the following for that shooting attack:
- Treat that weapon’s Splash 1 critical hit rule as Splash 2 instead.
- Treat the distance requirement for that weapon’s Splash 1 critical hit rule as ■instead of ⬤.`
}
]
const data = {
name: 'Tomb World' as const,
strategicPloys,
tacticalPloys,
archetypes
}
export default data