src/components/KillTeam2021/data/troupe.ts
import { Archetype, FireteamArchetypes, Ploy } from '../../../types/KillTeam2021'
const archetypes: FireteamArchetypes = {
fireteams: {
'Troupe Kill Team': [Archetype.SEEK_AND_DESTROY, Archetype.INFILTRATION, Archetype.RECON]
}
}
const strategicPloys: Ploy[] = [
{
name: 'Rising Crescendo',
cost: 1,
description: `Until the end of the Turning Point, each time a friendly TROUPEđź’€ operative is activated:
- It can perform **Dash** and **Charge** actions while within Engagement Range of enemy operatives.
- Each time it performs a **Normal Move**, **Fall Back**, **Dash** or **Charge** action during that activation, it can move an additional â–˛`
}, {
name: 'Domino field',
cost: 1,
description: `Until the end of the Turning Point, while a friendly TROUPEđź’€ operative that has not made a shooting attack during the Turning Point is within â–˛ of a terrain feature that provides Cover,
enemy operatives always treat it as having a Conceal order, regardless of any other rules (e.g. Vantage Point).`
}, {
name: 'Prismatic Blur',
cost: 1,
description: `Until the end of the Turning Point, each time a friendly TROUPEđź’€ operative performs a **Normal Move**, **Fall Back** or **Charge** action, it is a prismatic blur. While it is a prismatic blur:
- Each time a shooting attack is made against that operative, in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice.
- Each time that operative fights in combat, in the Resolve Successful Hits step of that combat, each time your opponent strikes with a normal hit, you can roll one D6: on a 4+, treat that strike as a parry instead.`
}
]
const tacticalPloys: Ploy[] = [
{
name: 'Murderous entrance',
cost: 1,
description: `Use this Tactical Ploy in the Resolve Successful Hits step of a combat, after a friendly TROUPEđź’€ operative that performed a **Charge** action during this activation strikes with a critical hit.
You can immediately select one of your remaining attack dice and strike with it.`
}, {
name: 'The curtain falls',
cost: 1,
description: `Use this Tactical Ploy in the Resolve Successful Hits step of a combat, after an active friendly TROUPEđź’€ operative strikes. Immediately end that combat and that friendly operative can
perform a **Fall Back** action for 1 AP even if it has performed an action during that activation that prevents it from performing a **Fall Back** action (e.g. a **Charge** action).`
}, {
name: 'Hero\'s Path',
cost: 1,
description: 'Use this Tactical Ploy when a friendly TROUPEđź’€ operative is activated. Until the end of its activation, it can perform the following action:',
action: {
id: '03faa540-bdfc-423e-a173-035f96aa9fb1',
name: 'Hero\'s path',
cost: 3,
description: 'Move this operative anywhere in the killzone that is more than ⬟ from enemy operatives.'
}
}
]
const data = {
name: 'Troupe (Legends)' as const,
strategicPloys,
tacticalPloys,
archetypes
}
export default data