Forge-Media/teamspeak-bot

View on GitHub
plugins/registerCSGO.js

Summary

Maintainability
C
1 day
Test Coverage

Function onMessage has 125 lines of code (exceeds 25 allowed). Consider refactoring.
Invalid

exports.onMessage = function (msg, jarvis) {
    const items = msg.split(" <");
    const command = items.shift();
    const invoker = jarvis.invoker;

Severity: Major
Found in plugins/registerCSGO.js - About 5 hrs to fix

    Function run has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
    Confirmed

    exports.run = (helpers, jarvis) => {
        async.forever(function (next) {
            setTimeout(function () {
                jarvis.steam
                    .getAllRegisterdUsers()
    Severity: Minor
    Found in plugins/registerCSGO.js - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function onMessage has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
    Confirmed

    exports.onMessage = function (msg, jarvis) {
        const items = msg.split(" <");
        const command = items.shift();
        const invoker = jarvis.invoker;
    
    
    Severity: Minor
    Found in plugins/registerCSGO.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function updateUsersTeamspeakGroups has 36 lines of code (exceeds 25 allowed). Consider refactoring.
    Invalid

    async function updateUsersTeamspeakGroups(invoker, newCSGORank) {
        // Make sure existing rank is instantiated as an array, to avoid undefined when no existing server group is found!
        let existingRank = [];
    
        // Get all the user's existing CSGO Teamseak Server Group IDs (Could be multiple, but should not be)
    Severity: Minor
    Found in plugins/registerCSGO.js - About 1 hr to fix

      Function run has 36 lines of code (exceeds 25 allowed). Consider refactoring.
      Invalid

      exports.run = (helpers, jarvis) => {
          async.forever(function (next) {
              setTimeout(function () {
                  jarvis.steam
                      .getAllRegisterdUsers()
      Severity: Minor
      Found in plugins/registerCSGO.js - About 1 hr to fix

        Avoid too many return statements within this function.
        Open

                    return;
        Severity: Major
        Found in plugins/registerCSGO.js - About 30 mins to fix

          Similar blocks of code found in 5 locations. Consider refactoring.
          Confirmed

                  if (!config.owners.some((r) => jarvis.groups.indexOf(r) >= 0)) {
                      invoker.message(`${jarvis.error_message.forbidden}\n Hi, [color=#0069ff][b]${invoker.nickname}[/b][/color] please [b]Verify[/b] to use this command!`);
                      return;
                  }
          Severity: Major
          Found in plugins/registerCSGO.js and 4 other locations - About 2 hrs to fix
          plugins/registerCSGO.js on lines 122..125
          plugins/registerCSGO.js on lines 151..154
          plugins/registerLOL.js on lines 49..52
          plugins/registerLOL.js on lines 162..165

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 82.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 5 locations. Consider refactoring.
          Confirmed

                  if (!config.owners.some((r) => jarvis.groups.indexOf(r) >= 0)) {
                      invoker.message(`${jarvis.error_message.forbidden}\n Hi, [color=#0069ff][b]${invoker.nickname}[/b][/color] please [b]Verify[/b] to use this command!`);
                      return;
                  }
          Severity: Major
          Found in plugins/registerCSGO.js and 4 other locations - About 2 hrs to fix
          plugins/registerCSGO.js on lines 49..52
          plugins/registerCSGO.js on lines 151..154
          plugins/registerLOL.js on lines 49..52
          plugins/registerLOL.js on lines 162..165

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 82.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 5 locations. Consider refactoring.
          Confirmed

                  if (!config.owners.some((r) => jarvis.groups.indexOf(r) >= 0)) {
                      invoker.message(`${jarvis.error_message.forbidden}\n Hi, [color=#0069ff][b]${invoker.nickname}[/b][/color] please [b]Verify[/b] to use this command!`);
                      return;
                  }
          Severity: Major
          Found in plugins/registerCSGO.js and 4 other locations - About 2 hrs to fix
          plugins/registerCSGO.js on lines 49..52
          plugins/registerCSGO.js on lines 122..125
          plugins/registerLOL.js on lines 49..52
          plugins/registerLOL.js on lines 162..165

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 82.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          There are no issues that match your filters.

          Category
          Status