Forge-Media/teamspeak-bot

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Showing 38 of 75 total issues

Identical blocks of code found in 2 locations. Consider refactoring.
Confirmed

        try {
            let response = await fetch(URL, { method: "GET", headers: this.fetchHeader });
            response = this.checkStatus(response);
            return await response.json();
        } catch (e) {
Severity: Major
Found in helpers/riotHelper.js and 1 other location - About 2 hrs to fix
helpers/riotHelper.js on lines 82..95

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 92.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Confirmed

        try {
            let response = await fetch(URL, { method: "GET", headers: this.fetchHeader });
            response = this.checkStatus(response);
            return await response.json();
        } catch (e) {
Severity: Major
Found in helpers/riotHelper.js and 1 other location - About 2 hrs to fix
helpers/riotHelper.js on lines 119..132

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 92.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Confirmed

        if (!config.owners.some((r) => jarvis.groups.indexOf(r) >= 0)) {
            invoker.message(`${jarvis.error_message.forbidden}\n Hi, [color=#0069ff][b]${invoker.nickname}[/b][/color] please [b]Verify[/b] to use this command!`);
            return;
        }
Severity: Major
Found in plugins/registerCSGO.js and 4 other locations - About 2 hrs to fix
plugins/registerCSGO.js on lines 122..125
plugins/registerCSGO.js on lines 151..154
plugins/registerLOL.js on lines 49..52
plugins/registerLOL.js on lines 162..165

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 82.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Confirmed

        if (!config.owners.some((r) => jarvis.groups.indexOf(r) >= 0)) {
            invoker.message(`${jarvis.error_message.forbidden}\n Hi, [color=#0069ff][b]${invoker.nickname}[/b][/color] please [b]Verify[/b] to use this command!`);
            return;
        }
Severity: Major
Found in plugins/registerCSGO.js and 4 other locations - About 2 hrs to fix
plugins/registerCSGO.js on lines 49..52
plugins/registerCSGO.js on lines 151..154
plugins/registerLOL.js on lines 49..52
plugins/registerLOL.js on lines 162..165

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 82.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Confirmed

        if (!config.owners.some((r) => jarvis.groups.indexOf(r) >= 0)) {
            invoker.message(`${jarvis.error_message.forbidden}\n Hi, [color=#0069ff][b]${invoker.nickname}[/b][/color] please [b]Verify[/b] to use this command!`);
            return;
        }
Severity: Major
Found in plugins/registerLOL.js and 4 other locations - About 2 hrs to fix
plugins/registerCSGO.js on lines 49..52
plugins/registerCSGO.js on lines 122..125
plugins/registerCSGO.js on lines 151..154
plugins/registerLOL.js on lines 162..165

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 82.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Confirmed

        if (!config.owners.some((r) => jarvis.groups.indexOf(r) >= 0)) {
            invoker.message(`${jarvis.error_message.forbidden}\n Hi, [color=#0069ff][b]${invoker.nickname}[/b][/color] please [b]Verify[/b] to use this command!`);
            return;
        }
Severity: Major
Found in plugins/registerLOL.js and 4 other locations - About 2 hrs to fix
plugins/registerCSGO.js on lines 49..52
plugins/registerCSGO.js on lines 122..125
plugins/registerCSGO.js on lines 151..154
plugins/registerLOL.js on lines 49..52

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 82.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Confirmed

        if (!config.owners.some((r) => jarvis.groups.indexOf(r) >= 0)) {
            invoker.message(`${jarvis.error_message.forbidden}\n Hi, [color=#0069ff][b]${invoker.nickname}[/b][/color] please [b]Verify[/b] to use this command!`);
            return;
        }
Severity: Major
Found in plugins/registerCSGO.js and 4 other locations - About 2 hrs to fix
plugins/registerCSGO.js on lines 49..52
plugins/registerCSGO.js on lines 122..125
plugins/registerLOL.js on lines 49..52
plugins/registerLOL.js on lines 162..165

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 82.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function run has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Confirmed

exports.run = (helpers, jarvis) => {
    async.forever(function (next) {
        setTimeout(function () {
            jarvis.steam
                .getAllRegisterdUsers()
Severity: Minor
Found in plugins/registerCSGO.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function updateUsersTeamspeakGroups has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

function updateUsersTeamspeakGroups(invoker, newRankIndex, notify) {
    // Make sure existing rank is instantiated as an array, to avoid undefined when no existing server group is found!
    let existingTier = [];
    try {
        // Get all the user's existing LOL Teamseak Server Group IDs (Could be multiple, but should not be)
Severity: Minor
Found in plugins/registerLOL.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function onMessage has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Confirmed

exports.onMessage = function (msg, jarvis) {
    const items = msg.split(" <");
    const command = items.shift();
    const invoker = jarvis.invoker;

Severity: Minor
Found in plugins/registerCSGO.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Confirmed

        try {
            let getDoc = await userRef.get();
            if (getDoc.empty) {
                return false; // Not Registered
            } else {
Severity: Major
Found in helpers/riotHelper.js and 1 other location - About 1 hr to fix
helpers/riotHelper.js on lines 148..157

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 71.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Confirmed

        try {
            let getDoc = await userRef.get();
            if (getDoc.empty) {
                return false; // Not registered
            } else {
Severity: Major
Found in helpers/riotHelper.js and 1 other location - About 1 hr to fix
helpers/riotHelper.js on lines 171..180

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 71.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Confirmed

        if (!config.owners.some(r => jarvis.groups.indexOf(r) >= 0)) {
            invoker.message(jarvis.error_message.forbidden);
            return;
        }
Severity: Major
Found in plugins/purgeVerified.js and 2 other locations - About 1 hr to fix
plugins/createClan.js on lines 73..76
plugins/joinMe.js on lines 83..86

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 65.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function getAuthentication has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Confirmed

    getAuthentication() {
        let loginDetails = this.config;

        // Check SteamLogin details exist
        if (loginDetails.account_name && loginDetails.password) {
Severity: Minor
Found in helpers/steamHelper.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function onRelationshipChange has 33 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    onRelationshipChange(steam64id, relationshipStatus) {
        // console.log(`${this.name}: New relationship event from ${steam64id} (relationship=${relationshipStatus})`);

        //Null check
        if (steam64id === undefined || relationshipStatus === undefined) {
Severity: Minor
Found in helpers/steamHelper.js - About 1 hr to fix

    Function getSummoner has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

        async getSummoner(id, name, region) {
            if (!name && !id) {
                return new Error("No Summoner Name or ID provided");
            }
    
    
    Severity: Minor
    Found in helpers/riotHelper.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function getSummoner has 30 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        async getSummoner(id, name, region) {
            if (!name && !id) {
                return new Error("No Summoner Name or ID provided");
            }
    
    
    Severity: Minor
    Found in helpers/riotHelper.js - About 1 hr to fix

      Function updateUsersTeamspeakGroups has 30 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      function updateUsersTeamspeakGroups(invoker, newRankIndex, notify) {
          // Make sure existing rank is instantiated as an array, to avoid undefined when no existing server group is found!
          let existingTier = [];
          try {
              // Get all the user's existing LOL Teamseak Server Group IDs (Could be multiple, but should not be)
      Severity: Minor
      Found in plugins/registerLOL.js - About 1 hr to fix

        Function purgeVerified has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
        Open

        async function purgeVerified(invoker, jarvis) {
            let counter = 0;
            // Loop through all users in the Verified Server Group
            for (let element of verified_group) {
                // Store Teamspeak Client details
        Severity: Minor
        Found in plugins/purgeVerified.js - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Confirmed

                        } else {
                            console.info(`${invoker.nickname} is already registered!`);
                            invoker.message(`Hi, [color=#0069ff][b]${invoker.nickname}[/b][/color] looks like you're already registered!`);
                            return true;
                        }
        Severity: Minor
        Found in helpers/steamHelper.js and 1 other location - About 55 mins to fix
        helpers/steamHelper.js on lines 413..417

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 54.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Severity
        Category
        Status
        Source
        Language