Function onMessage
has a Cognitive Complexity of 53 (exceeds 5 allowed). Consider refactoring. Invalid
exports.onMessage = async (msg, jarvis) => {
const items = msg.split(" <");
const command = items.shift();
const invoker = jarvis.invoker;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onMessage
has 131 lines of code (exceeds 25 allowed). Consider refactoring. Invalid
exports.onMessage = async (msg, jarvis) => {
const items = msg.split(" <");
const command = items.shift();
const invoker = jarvis.invoker;
Function updateUsersTeamspeakGroups
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
function updateUsersTeamspeakGroups(invoker, newRankIndex, notify) {
// Make sure existing rank is instantiated as an array, to avoid undefined when no existing server group is found!
let existingTier = [];
try {
// Get all the user's existing LOL Teamseak Server Group IDs (Could be multiple, but should not be)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function updateUsersTeamspeakGroups
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
function updateUsersTeamspeakGroups(invoker, newRankIndex, notify) {
// Make sure existing rank is instantiated as an array, to avoid undefined when no existing server group is found!
let existingTier = [];
try {
// Get all the user's existing LOL Teamseak Server Group IDs (Could be multiple, but should not be)
Function updateAllUsers
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
async function updateAllUsers(jarvis) {
try {
// Get all registered members in the League Firebase database
const members = await jarvis.riot.getAllRegisterdUsers();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return;
Avoid too many return
statements within this function. Open
return;
Avoid too many return
statements within this function. Open
return;
Avoid too many return
statements within this function. Open
return;
Avoid too many return
statements within this function. Open
return; // Is regsitered already
Avoid too many return
statements within this function. Open
return; // Summoner name already registered
Avoid too many return
statements within this function. Open
return;
Avoid too many return
statements within this function. Open
return;
Avoid too many return
statements within this function. Open
return;
Avoid too many return
statements within this function. Open
return;
Similar blocks of code found in 5 locations. Consider refactoring. Confirmed
if (!config.owners.some((r) => jarvis.groups.indexOf(r) >= 0)) {
invoker.message(`${jarvis.error_message.forbidden}\n Hi, [color=#0069ff][b]${invoker.nickname}[/b][/color] please [b]Verify[/b] to use this command!`);
return;
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 5 locations. Consider refactoring. Confirmed
if (!config.owners.some((r) => jarvis.groups.indexOf(r) >= 0)) {
invoker.message(`${jarvis.error_message.forbidden}\n Hi, [color=#0069ff][b]${invoker.nickname}[/b][/color] please [b]Verify[/b] to use this command!`);
return;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76