FragLand/terracord

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Terracord/Terracord.cs

Summary

Maintainability
A
0 mins
Test Coverage

Method PlayerEventNotify has a Cognitive Complexity of 14 (exceeds 10 allowed). Consider refactoring.
Wontfix

    private void PlayerEventNotify(object eventArgs, string message)
    {
      try
      {
        // This check should help prevent unnecessary exceptions from being logged after TShock reaps incomplete connections
Severity: Minor
Found in Terracord/Terracord.cs - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

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