src/Entity/World/MapConfiguration.php
<?php
declare(strict_types=1);
namespace FrankProjects\UltimateWarfare\Entity\World;
class MapConfiguration
{
private int $size = 25;
private float $persistence = 0.9;
private int $seed = 1550441399;
private int $waterLevel = 160;
private int $beachLevel = 165;
private int $forrestLevel = 230;
public function getSize(): int
{
return $this->size;
}
public function setSize(int $size): void
{
$this->size = $size;
}
public function getPersistence(): float
{
return $this->persistence;
}
public function setPersistence(float $persistence): void
{
$this->persistence = $persistence;
}
public function getSeed(): int
{
return $this->seed;
}
public function setSeed(int $seed): void
{
$this->seed = $seed;
}
public function getWaterLevel(): int
{
return $this->waterLevel;
}
public function setWaterLevel(int $waterLevel): void
{
$this->waterLevel = $waterLevel;
}
public function getBeachLevel(): int
{
return $this->beachLevel;
}
public function setBeachLevel(int $beachLevel): void
{
$this->beachLevel = $beachLevel;
}
public function getForrestLevel(): int
{
return $this->forrestLevel;
}
public function setForrestLevel(int $forrestLevel): void
{
$this->forrestLevel = $forrestLevel;
}
}