src/Entity/WorldSector.php
<?php
declare(strict_types=1);
namespace FrankProjects\UltimateWarfare\Entity;
use Doctrine\Common\Collections\ArrayCollection;
use Doctrine\Common\Collections\Collection;
class WorldSector
{
private int $id;
private int $x;
private int $y;
private string $image;
private World $world;
private int $regionCount;
/** @var Collection<int, WorldRegion> */
private Collection $worldRegions;
public function __construct()
{
$this->worldRegions = new ArrayCollection();
}
public function setId(int $id): void
{
$this->id = $id;
}
public function getId(): int
{
return $this->id;
}
public function setX(int $x): void
{
$this->x = $x;
}
public function getX(): int
{
return $this->x;
}
public function setY(int $y): void
{
$this->y = $y;
}
public function getY(): int
{
return $this->y;
}
public function setImage(string $image): void
{
$this->image = $image;
}
public function getImage(): string
{
return $this->image;
}
public function getWorld(): World
{
return $this->world;
}
public function setWorld(World $world): void
{
$this->world = $world;
}
/**
* @return Collection<int, WorldRegion>
*/
public function getWorldRegions(): Collection
{
return $this->worldRegions;
}
/**
* @param Collection<int, WorldRegion> $worldRegions
*/
public function setWorldRegions(Collection $worldRegions): void
{
$this->worldRegions = $worldRegions;
}
public static function createForWorld(World $world, int $x, int $y): WorldSector
{
$worldSector = new WorldSector();
$worldSector->setWorld($world);
$worldSector->setX($x);
$worldSector->setY($y);
$worldSector->setImage('');
return $worldSector;
}
public function setRegionCount(int $regionCount): void
{
$this->regionCount = $regionCount;
}
public function getRegionCount(): int
{
return $this->regionCount;
}
}