FrankProjects/UltimateWarfare

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src/Service/Action/ConstructionActionService.php

Summary

Maintainability
B
6 hrs
Test Coverage
<?php

declare(strict_types=1);

namespace FrankProjects\UltimateWarfare\Service\Action;

use FrankProjects\UltimateWarfare\Entity\Construction;
use FrankProjects\UltimateWarfare\Entity\GameUnit;
use FrankProjects\UltimateWarfare\Entity\GameUnitType;
use FrankProjects\UltimateWarfare\Entity\Player;
use FrankProjects\UltimateWarfare\Entity\WorldRegion;
use FrankProjects\UltimateWarfare\Repository\ConstructionRepository;
use FrankProjects\UltimateWarfare\Repository\GameUnitRepository;
use FrankProjects\UltimateWarfare\Repository\PlayerRepository;
use FrankProjects\UltimateWarfare\Repository\WorldRegionUnitRepository;
use FrankProjects\UltimateWarfare\Service\NetworthUpdaterService;
use RuntimeException;

final class ConstructionActionService
{
    private ConstructionRepository $constructionRepository;
    private GameUnitRepository $gameUnitRepository;
    private PlayerRepository $playerRepository;
    private WorldRegionUnitRepository $worldRegionUnitRepository;
    private NetworthUpdaterService $networthUpdaterService;

    public function __construct(
        ConstructionRepository $constructionRepository,
        GameUnitRepository $gameUnitRepository,
        PlayerRepository $playerRepository,
        WorldRegionUnitRepository $worldRegionUnitRepository,
        NetworthUpdaterService $networthUpdaterService
    ) {
        $this->constructionRepository = $constructionRepository;
        $this->gameUnitRepository = $gameUnitRepository;
        $this->playerRepository = $playerRepository;
        $this->worldRegionUnitRepository = $worldRegionUnitRepository;
        $this->networthUpdaterService = $networthUpdaterService;
    }

    /**
     * @param array<int, string> $constructionData
     */
    public function constructGameUnits(
        WorldRegion $region,
        Player $player,
        GameUnitType $gameUnitType,
        array $constructionData
    ): void {
        $priceCash = 0;
        $priceWood = 0;
        $priceSteel = 0;
        $totalBuild = 0;
        $constructions = [];

        foreach ($constructionData as $gameUnitId => $amount) {
            $amount = intval($amount);
            if ($amount < 1) {
                continue;
            }

            $gameUnit = $this->gameUnitRepository->find($gameUnitId);
            if ($gameUnit === null) {
                continue;
            }

            if ($gameUnit->getGameUnitType()->getId() !== $gameUnitType->getId()) {
                continue;
            }

            $priceCash = $priceCash + ($amount * $gameUnit->getCost()->getCash());
            $priceWood = $priceWood + ($amount * $gameUnit->getCost()->getWood());
            $priceSteel = $priceSteel + ($amount * $gameUnit->getCost()->getSteel());

            if ($gameUnitType->getId() == GameUnitType::GAME_UNIT_TYPE_BUILDINGS) {
                $totalBuild = $totalBuild + $amount;
            }

            $constructions[] = Construction::create($region, $player, $gameUnit, $amount);
        }

        if ($gameUnitType->getId() == GameUnitType::GAME_UNIT_TYPE_BUILDINGS) {
            $buildingsInConstruction = $this->getCountGameUnitsInConstruction($region, $gameUnitType);
            $regionBuildings = $this->getCountGameUnitsInWorldRegion($region, $gameUnitType);
            $totalSpace = $region->getSpace() - $regionBuildings - $buildingsInConstruction;

            if ($totalBuild > $totalSpace) {
                throw new RuntimeException('You do not have that much building space.');
            }
        }

        $resources = $player->getResources();

        if ($priceCash > $resources->getCash()) {
            throw new RuntimeException("You don't have enough cash to build that.");
        }
        if ($priceWood > $resources->getWood()) {
            throw new RuntimeException("You don't have enough wood to build that.");
        }
        if ($priceSteel > $resources->getSteel()) {
            throw new RuntimeException("You don't have enough steel to build that.");
        }

        $resources->setCash($resources->getCash() - $priceCash);
        $resources->setWood($resources->getWood() - $priceWood);
        $resources->setSteel($resources->getSteel() - $priceSteel);

        $player->setResources($resources);
        $this->playerRepository->save($player);

        foreach ($constructions as $construction) {
            $this->constructionRepository->save($construction);
        }
    }

    /**
     * @param array<int, string> $destroyData
     */
    public function removeGameUnits(
        WorldRegion $region,
        Player $player,
        GameUnitType $gameUnitType,
        array $destroyData
    ): void {
        foreach ($destroyData as $gameUnitId => $amount) {
            $amount = intval($amount);
            if ($amount < 1) {
                continue;
            }

            $gameUnit = $this->gameUnitRepository->find($gameUnitId);
            if ($gameUnit === null) {
                continue;
            }

            if ($gameUnit->getGameUnitType()->getId() !== $gameUnitType->getId()) {
                continue;
            }

            $this->removeGameUnitsFromWorldRegion($region, $gameUnit, $amount);
        }

        $this->networthUpdaterService->updateNetworthForPlayer($player);
    }

    public function cancelConstruction(Player $player, int $constructionId): void
    {
        $construction = $this->constructionRepository->find($constructionId);

        if ($construction === null) {
            throw new RuntimeException('This construction queue does not exist!');
        }

        if ($construction->getPlayer()->getId() != $player->getId()) {
            throw new RuntimeException('This is not your construction queue!');
        }

        $this->constructionRepository->remove($construction);
    }

    public function getBuildingSpaceLeft(GameUnitType $gameUnitType, WorldRegion $worldRegion): int
    {
        if ($gameUnitType->getId() !== GameUnitType::GAME_UNIT_TYPE_BUILDINGS) {
            return 0;
        }

        $buildingsInConstruction = $this->getCountGameUnitsInConstruction($worldRegion, $gameUnitType);
        $regionBuildings = $this->getCountGameUnitsInWorldRegion($worldRegion, $gameUnitType);

        return $worldRegion->getSpace() - $regionBuildings - $buildingsInConstruction;
    }

    public function getCountGameUnitsInConstruction(WorldRegion $worldRegion, GameUnitType $gameUnitType): int
    {
        $buildingsInConstruction = 0;
        foreach ($worldRegion->getConstructions() as $regionConstruction) {
            if ($regionConstruction->getGameUnit()->getGameUnitType()->getId() == $gameUnitType->getId()) {
                $buildingsInConstruction += $regionConstruction->getNumber();
            }
        }

        return $buildingsInConstruction;
    }

    public function getCountGameUnitsInWorldRegion(WorldRegion $worldRegion, GameUnitType $gameUnitType): int
    {
        $regionBuildings = 0;
        foreach ($worldRegion->getWorldRegionUnits() as $regionUnit) {
            if ($regionUnit->getGameUnit()->getGameUnitType()->getId() == $gameUnitType->getId()) {
                $regionBuildings += $regionUnit->getAmount();
            }
        }

        return $regionBuildings;
    }

    private function removeGameUnitsFromWorldRegion(WorldRegion $worldRegion, GameUnit $gameUnit, int $amount): void
    {
        foreach ($worldRegion->getWorldRegionUnits() as $worldRegionUnit) {
            if ($worldRegionUnit->getGameUnit()->getId() !== $gameUnit->getId()) {
                continue;
            }

            if ($amount > $worldRegionUnit->getAmount()) {
                throw new RuntimeException('You do not have that many ' . $gameUnit->getName() . "s!");
            }

            $worldRegionUnit->setAmount($worldRegionUnit->getAmount() - $amount);
            $this->worldRegionUnitRepository->save($worldRegionUnit);
        }
    }
}