src/Service/OperationEngine/OperationProcessor/ChemicalMissileAttack.php
<?php
declare(strict_types=1);
namespace FrankProjects\UltimateWarfare\Service\OperationEngine\OperationProcessor;
use FrankProjects\UltimateWarfare\Service\OperationEngine\OperationProcessor;
final class ChemicalMissileAttack extends OperationProcessor
{
public function getFormula(): float
{
$specialOps = $this->getSpecialOps();
$guards = $this->getGuards();
$total_units = $specialOps + $guards + 1;
return (3 * $specialOps / (2 * $total_units)) - (3 * $guards / (2 * $total_units)) - $this->operation->getDifficulty() + $this->getRandomChance();
}
public function processPreOperation(): void
{
foreach ($this->playerRegion->getWorldRegionUnits() as $worldRegionUnit) {
if ($worldRegionUnit->getGameUnit()->getId() === $this->operation->getGameUnit()->getId()) {
$worldRegionUnit->setAmount($worldRegionUnit->getAmount() - $this->amount);
$this->worldRegionUnitRepository->save($worldRegionUnit);
}
}
}
public function processSuccess(): void
{
if ($this->amount * 100 > $this->region->getPopulation()) {
$this->region->setPopulation(0);
$reportText = "{$this->playerRegion->getPlayer()->getName()} launched a chemical missile attack against region {$this->region->getX()}, {$this->region->getY()} and killed all population.";
$this->reportCreator->createReport($this->region->getPlayer(), time(), $reportText);
$this->addToOperationLog("You killed all population!");
} else {
$populationKilled = $this->amount * 100;
$this->region->setPopulation($this->region->getPopulation() - $populationKilled);
$reportText = "{$this->playerRegion->getPlayer()->getName()} launched a chemical missile attack against region {$this->region->getX()}, {$this->region->getY()} and killed {$populationKilled} population.";
$this->reportCreator->createReport($this->region->getPlayer(), time(), $reportText);
$this->addToOperationLog("You killed {$populationKilled} population!");
}
$this->worldRegionRepository->save($this->region);
}
public function processFailed(): void
{
$specialOpsLost = intval($this->getSpecialOps() * 0.05);
foreach ($this->playerRegion->getWorldRegionUnits() as $worldRegionUnit) {
if ($worldRegionUnit->getGameUnit()->getId() === self::GAME_UNIT_SPECIAL_OPS_ID) {
$worldRegionUnit->setAmount(intval($worldRegionUnit->getAmount() - $specialOpsLost));
$this->worldRegionUnitRepository->save($worldRegionUnit);
}
}
$reportText = "{$this->playerRegion->getPlayer()->getName()} tried to launch a chemical missile attack on region {$this->region->getX()}, {$this->region->getY()} but failed.";
$this->reportCreator->createReport($this->region->getPlayer(), time(), $reportText);
$this->addToOperationLog("We failed to our chemical missile attack and lost {$specialOpsLost} Special Ops");
}
public function processPostOperation(): void
{
$player = $this->region->getPlayer();
$player->getNotifications()->setAttacked(true);
$this->playerRepository->save($player);
}
}