src/Service/OperationEngine/OperationProcessor/DestroyCash.php
<?php
declare(strict_types=1);
namespace FrankProjects\UltimateWarfare\Service\OperationEngine\OperationProcessor;
use FrankProjects\UltimateWarfare\Service\OperationEngine\OperationProcessor;
final class DestroyCash extends OperationProcessor
{
protected const int RESEARCH_DESTROY_CASH_LEVEL_1 = 600;
protected const int RESEARCH_DESTROY_CASH_LEVEL_2 = 601;
protected const int RESEARCH_DESTROY_CASH_LEVEL_3 = 602;
protected const int RESEARCH_DESTROY_CASH_LEVEL_4 = 603;
protected const int RESEARCH_DESTROY_CASH_LEVEL_5 = 604;
public function getFormula(): float
{
$specialOps = $this->getSpecialOps();
$guards = $this->getGuards();
$total_units = $specialOps + $guards + 1;
return (3 * $specialOps / (2 * $total_units)) - (3 * $guards / (2 * $total_units)) - $this->operation->getDifficulty() + $this->getRandomChance();
}
public function processPreOperation(): void
{
// Do nothing
}
public function processSuccess(): void
{
$maxPercentage = 0;
if ($this->hasResearched(self::RESEARCH_DESTROY_CASH_LEVEL_1)) {
$maxPercentage = 2;
}
if ($this->hasResearched(self::RESEARCH_DESTROY_CASH_LEVEL_2)) {
$maxPercentage = 4;
}
if ($this->hasResearched(self::RESEARCH_DESTROY_CASH_LEVEL_3)) {
$maxPercentage = 6;
}
if ($this->hasResearched(self::RESEARCH_DESTROY_CASH_LEVEL_4)) {
$maxPercentage = 8;
}
if ($this->hasResearched(self::RESEARCH_DESTROY_CASH_LEVEL_5)) {
$maxPercentage = 10;
}
$random = mt_rand(1, $maxPercentage);
$percentageDestroyed = round($random / 100);
$player = $this->getTargetRegionPlayer();
$cashDestroyed = intval($player->getResources()->getCash() * $percentageDestroyed);
$player->getResources()->addCash(-$cashDestroyed);
$this->playerRepository->save($player);
$this->addToOperationLog("You destroyed {$percentageDestroyed}% of the cash, {$cashDestroyed} in total!");
$reportText = "{$this->getPlayerRegionPlayer()->getName()} destroyed {$cashDestroyed} cash on region {$this->region->getX()}, {$this->region->getY()}.";
$this->reportCreator->createReport($this->getTargetRegionPlayer(), time(), $reportText);
}
public function processFailed(): void
{
$specialOpsLost = intval($this->getSpecialOps() * 0.05);
foreach ($this->playerRegion->getWorldRegionUnits() as $worldRegionUnit) {
if ($worldRegionUnit->getGameUnit()->getId() === self::GAME_UNIT_SPECIAL_OPS_ID) {
$worldRegionUnit->setAmount(intval($worldRegionUnit->getAmount() - $specialOpsLost));
$this->worldRegionUnitRepository->save($worldRegionUnit);
}
}
$reportText = "{$this->getPlayerRegionPlayer()->getName()} tried to destroy cash on region {$this->region->getX()}, {$this->region->getY()} but failed.";
$this->reportCreator->createReport($this->getTargetRegionPlayer(), time(), $reportText);
$this->addToOperationLog("We failed to destroy cash and lost {$specialOpsLost} Special Ops");
}
public function processPostOperation(): void
{
$player = $this->getTargetRegionPlayer();
$player->getNotifications()->setAttacked(true);
$this->playerRepository->save($player);
}
}